Draftsy
VARY YOUR SETUP
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Draftsy the beaver runs the Blueprint studio at the edge of the Reed village. It is a cosy round room with windows on every side, and it is full, floor to ceiling, of rolled-up plans. Each plan is a different way to set up an army before a game begins. Draftsy keeps a pencil tucked behind one ear and her flat paddle tail curled neatly beside her stool.
One rainy afternoon, Bluster the young deer came in looking glum and dripping. "I've lost to the same player three times in a row," he said. "Every single time, they find my Moonstone fast. It's like they can see through the pieces."
Draftsy asked to see his last three setups. She unrolled them side by side on her big table and smoothed them flat. Then she tapped the same spot on each one. "Look."
In all three, the Moonstone was in the back-left corner, with brambles on either side of it.
Bluster stared. "I didn't even notice I did that."
"You didn't," said Draftsy. "But they did. When you play someone once, they have to search. When you play them three times and always put the Moonstone in the same place, they don't need to search any more. They just walk there. Your habit did their thinking for them."
Bluster felt his ears go hot. It is embarrassing to find out you have a pattern you couldn't see yourself, especially when someone else has been using it against you. But Draftsy didn't make a big thing of it. She simply reached for a fresh, blank roll of paper.
"So we change it," she said. "Not randomly, though. Random is just a different kind of mistake. Every setup still has to make sense. The Moonstone still needs guarding, the runners still need room to run, the badgers still need to be somewhere useful. But the Moonstone moves. Sometimes left, sometimes right, sometimes in the middle of the back row. Sometimes the brambles sit with it. Sometimes they guard a decoy somewhere else."
They drew three new blueprints together, each one sensible and each one different from the others.
In the next game, Bluster's opponent marched straight to the back-left corner, the way they always had. They found a 6 waiting there, and they lost a piece finding out. Bluster's Moonstone was on the far right, tucked behind a 4, and it stayed hidden all game.
He won, and the win felt different from his usual ones. It wasn't about being strong. It felt like being hard to read.
Draftsy smiled and rolled the plans back onto their shelves. "Habits are wonderful for brushing your teeth," she said. "Not so wonderful for hiding treasure."
That is Draftsy's rule. A player who meets you more than once learns your habits, and a habit is a clue you didn't mean to give. Change your setup every game. Keep it sensible, so the plan still works, but never make it the same plan twice.
Hear it as an audio drama
A short play starring Draftsy, from BluffForge. Different voices, same idea. Listen any time after you read.
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Read the drama script
- Narrator: From Spark and Anvil and BluffForge — this is Draftsy, in chapter 1 of the BluffForge cast.
- Narrator: This drama uses an AI-generated voice. Voiced via Gemini 2.5.
- Narrator: Every army has exactly one Moonstone. It never moves during a game. But this is the story of a Moonstone that moved between games.
- Moonstone: Three games in a row, I sat in the same back-left corner, with a bramble on each side.
- Bluster: I keep losing to the same player. They find my Moonstone so fast.
- Draftsy: Look. Back-left corner. Back-left corner. Back-left corner.
- Bluster: I didn't even notice.
- Draftsy: They did. A player who meets you more than once learns your habits.
- Moonstone: I felt a little silly. I'd been so easy to find.
- Draftsy: So we change it. Not randomly. Every setup still has to make sense. But the Moonstone moves around.
- Narrator: They drew three new blueprints, each one sensible and each one different.
- Moonstone: The next game, I sat on the far right, behind a 4.
- Narrator: Bluster's opponent marched straight to the back-left corner and found a 6 waiting there.
- Bluster: I won! It felt like being hard to read.
- Draftsy: Habits are great for brushing your teeth. Not for hiding treasure.
- Moonstone: I never move in a game. Between games, I should never sit still.
- Narrator: Never set up the same way twice. That's the Moonstone's story.
- Narrator: You've been listening to a Spark and Anvil chapter, written by the Spark and Anvil writing team for ages 9 to 14.
- Narrator: Apps stay free forever.
- Narrator: Curriculum aligned to Common Core and Next Generation Science Standards.
- Narrator: Released under Creative Commons BY-NC-SA 4.0 for educational reuse. Visit Spark and Anvil for the full transcript.
The BluffForge ensemble
Draftsy is one of the friends in BluffForge. Each friend shows you one idea by how they act; meet them all and you have the whole subject.
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Pricetag
Spends a small piece on purpose to learn what a big one is - information has a price
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Decoy
Sits still and guarded like a Moonstone and is not one - mischief inside the rules
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Bluster
Walks a small piece as if it were big - a bluff both players agreed is part of the game
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Matchley
Knows equal numbers both go home
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Fairwell
Stops endless chasing - three trips back and forth between two squares, then no more
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Quillby
Keeps the Belief Ledger honest - a guess only sticks with a reason you actually saw