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AgoPals

Long ago, people wrote on clay tablets and rode horses. A while ago, your grandparents wrote letters. Now, you video-call a cousin. AgoPals is a first, gentle idea of history: everyday things change over time, and events have an order. Sort them long ago / a while ago / now - then build the timeline. A tiny, deterministic history game, no internet. Ages 6-8.

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In planning Swift 6 · SwiftUI · FoundationModels Social Studies / history & chronology - order everyday events across long ago, a while ago, and now, and recognise that history is change over time Social Studies / continuity & change - compare how an everyday activity (sending a message, travelling, watching a show) was done in the past versus now, and describe what changed Hero color: #b5722e
Engagement: Modes pending

Distributed-narrative cast

Meet the cast

AgoPals's crew ARE the eras and the ordering that make up history - the cast IS the curriculum: change over time, put in order. Longo lives in the far past - clay tablets, candles, horses to travel. Whileen remembers a while ago, when grandparents were kids: letters in the post, one TV shared by a whole street. Nowette lives in today - video calls, a show on a tablet in your hand. Orderly lines everything up: what came first, what came next, what came last. Chrona, the mentor, helps the class see the one big idea - history is CHANGE OVER TIME, and comparing 'then' with 'now' shows you exactly what changed. A first, gentle feel for chronology (6-8): short words, big buttons, tap-only sorting, no score. The concept's grown-up-adds-photos idea is a device feature skipped on the web (R-WEB-CLONE-DEVICE-FEATURE-SKIP); the web uses synthetic event cards plus an 'ask a grown-up what THEY did as a kid' prompt. Painted portraits are a tracked follow-on (R-WEB-CLONE-SPAWN-TRACKED); a text-only crew + a flat, deterministic on-device change-over-time engine ship now - nothing leaves the device.

L

Longo

The far-past friend - clay tablets, candles, horses; the events at the very start of the timeline

W

Whileen

The near-past friend - grandparents' childhood: letters, one shared TV; the 'a while ago' in between long ago and now

N

Nowette

The now friend - video calls and tablets; today's way of doing everyday things

O

Orderly

The one who puts events in order - first, next, last - so history is a sequence, not a jumble

C

Chrona

(Mentor) The guide who helps the class see how everyday things CHANGE from long ago to now

What's distributed-narrative methodology? →

What's inside

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Learning goal

Long ago, people wrote on clay tablets and rode horses. A while ago, your grandparents wrote letters. Now, you video-call a cousin. AgoPals is a first, gentle idea of history: everyday things change over time, and events have an order. Sort them long ago / a while ago / now - then build the timeline. A tiny, deterministic history game, no internet. Ages 6-8.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Chrona — on-device AI, no data leaves the device.

How AgoPals handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

AgoPals runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

AgoPals is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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