Open commons

The Open Ludeme Commons

Traditional games belong to everyone. Spark & Anvil authors its own clean-room descriptions of the world's classic board games — the parameterised rule-data (board, pieces, moves, end-conditions) behind our games — and releases them here as an open commons under Creative Commons BY 4.0: free to read, share, and build on, with attribution.

It's the open, reusable alternative to closed or non-derivative game databases — a small contribution back to the open-education and games-research communities that make traditional-game scholarship possible. This is a licence and provenance index over descriptions we already own; the descriptions themselves live in our games.

The licence

Default: CC BY 4.0

Attribution required; commercial use and derivatives allowed — the deliberate opposite of a no-derivatives wall. Read the licence →

CC0 1.0 for raw data

Reserved for the rawest reconstruction data (e.g. archaeological wear-facts), where attribution friction is undesirable. CC0 →

“Game description authored by Spark & Anvil (sparkanvil.org) from primary sources, released under CC BY 4.0. Game rules are uncopyrightable methods of operation; this is our own clean-room expression of them.”

What's in the commons — and what isn't

✓ In the commons
  • Our own clean-room rule descriptions — board, pieces, moves, end-conditions, metadata
  • The primary source each description was authored from
✗ Not in the commons
  • Our engine or app source code (their own licence)
  • Cast art, story or lesson content
  • Any child data — we collect none (see our privacy policy)

The descriptions

8 traditional games, each authored from primary sources. Every one also plays in your browser, free.

Game Licence Primary source (provenance)
Nine Men's Morris CC BY 4.0 R.C. Bell, Board and Table Games from Many Civilizations; H.J.R. Murray, A History of Board-Games Other Than Chess (the Roman/medieval merels family).
Fox & Geese CC BY 4.0 R.C. Bell; H.J.R. Murray (the asymmetric hunt-game family).
Nim CC0 1.0 Classical impartial game, public domain (C.L. Bouton, "Nim, a game with a complete mathematical theory", 1901).
Dots & Boxes CC BY 4.0 Édouard Lucas, La Pipopipette (1889); Elwyn Berlekamp, combinatorial game theory of the game.
Hex CC BY 4.0 Piet Hein (1942) and John Nash (independent invention); the rules are a method of operation — this is our own clean-room expression.
Go (9×9) CC BY 4.0 Traditional (East Asian); R.C. Bell; H.J.R. Murray. The 9×9 board is our own beginner parameterisation of the classical rules.
Xiangqi (Chinese Chess) CC BY 4.0 Traditional (Chinese); H.J.R. Murray, A History of Board-Games Other Than Chess.
Ludus Coriovalli (rule-space reconstruction) CC0 1.0 (wear-facts) + CC BY 4.0 (our rule-space) The CC0 Ludus Coriovalli reconstruction dataset (board wear-facts); our own clean-room expression of the candidate rule-space (ADR-196 corpus).

Heritage games — added with care

We add descriptions of living cultural-heritage games respectfully — sources cited, and the difference between a described and an authoritative ruleset made clear (traditional games have regional variants; ours is one described version, not the single canon). These are publicly-documented, publicly-played games:

Game Tradition Primary source (provenance)
Ô Ăn Quan Vietnam · CC BY 4.0 Traditional Vietnamese mancala-family game, documented in the Vietnam Museum of Ethnology; first Western description 1944. A described ruleset as commonly taught — regional variants exist.
Cờ Gánh Vietnam · CC BY 4.0 Traditional Vietnamese custodial-capture ("carry") game, documented in Vietnamese folk-game scholarship. A described ruleset as commonly taught — regional variants exist.
Cờ Chân Chó Vietnam · CC BY 4.0 Traditional Vietnamese alignment-and-capture game, documented in Vietnamese folk-game references. A described ruleset as commonly taught — regional variants exist.

Game rules are uncopyrightable methods of operation; every description here is Spark & Anvil's own clean-room expression, authored from the cited primary sources — never copied from another games database. Contributions (including a moderated gallery of learner-authored descriptions) are planned. Questions about reuse or attribution? Reach us via About.