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ClassicsForge

Read the immortal games of chess for free — step through the Opera Game, the Immortal, the Evergreen, and Légal's Mate move by move on a real board, tap any move to jump, and follow a calm first-party commentary that shows why each classic still teaches. On-device; nothing leaves this device; no account. Ages 15–18.

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In planning Swift 6 · SwiftUI · FoundationModels Chess — the classic games as teaching models (attack, sacrifice, development, calculation) Reading closely / spatial reasoning / metacognition Hero color: #2f6d5f
Engagement: Modes pending

Distributed-narrative cast

Meet the cast

ClassicsForge's adapted-DN-S margin council (ages 15–18, realistic chess-study voices — NO mascots, NO illustrations, NO cute animal names, per R-OLDER-TEEN-DN-ADAPTED) each name one study primitive you can spot in a master game; a note appears at the key moments as you read, and the mentor Margin frames the way to read: slowly, asking 'why not the other move?' before you look.

O

Overture

Development — bring every piece into play before you attack

B

Breach

The sacrifice — give up material to open the road to the king

T

Tempo

The initiative — keep making threats so the opponent only defends

V

Verdict

Calculation — see the forced line to its end before you commit

F

Fathom

King safety — a king that has not castled is a target

T

Throughline

The open file — a rook on an open file is a battering ram

F

Foresight

Prophylaxis — prevent the opponent's idea before pushing your own

C

Cadence

The endgame — when the queens come off, activate the king

S

Snare

The tactic — the fork, pin, and skewer that win material or mate

W

Weft

Coordination — pieces that defend each other and aim at one point

M

Margin

(Mentor) — read a master game slowly; ask 'why not the other move?'

What's distributed-narrative methodology? →

What's inside

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Learning goal

Read the immortal games of chess for free — step through the Opera Game, the Immortal, the Evergreen, and Légal's Mate move by move on a real board, tap any move to jump, and follow a calm first-party commentary that shows why each classic still teaches. On-device; nothing leaves this device; no account. Ages 15–18.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Margin — on-device AI, no data leaves the device.

How ClassicsForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ COPPA compliant under the 2026 FTC amendments
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

ClassicsForge runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

ClassicsForge is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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