STEAM
MixForge
Critical LISTENING for the laptop-music generation (ages 15–18): fix-the-mix puzzles you solve by ear — move the faders, EQ, and pan to match a reference, A/B your work, and read a live loudness (LUFS) meter that teaches the hard truth that louder isn't better. All stems are SYNTHESISED on-device — nothing copyrighted, nothing of yours recorded.
▶ Play it nowBuilt for sittings of about 25 minutes on the screen. That is our design budget, not a measurement.
#D98A2B Characters who teach
Meet the cast
MixForge's personas (ages 15–18, realistic — NO mascots/illustrated cast); each names one production-ear skill. No illustrated chapters/portraits/audio.
Balance
the fader ear — hears when the lead is buried or the bass is swamping everything
Tone
EQ by ear — muddy, harsh, thin, or dull, and the move that fixes it
Level
the loudness meter — teaches LUFS, and the hard truth that louder isn't better
Compare
A/B — audition your mix against the reference and trust what you hear
What's inside
Learning goal
Critical LISTENING for the laptop-music generation (ages 15–18): fix-the-mix puzzles you solve by ear — move the faders, EQ, and pan to match a reference, A/B your work, and read a live loudness (LUFS) meter that teaches the hard truth that louder isn't better. All stems are SYNTHESISED on-device — nothing copyrighted, nothing of yours recorded.
Mentored by Balance — no data leaves the device.
How MixForge handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages