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RelicForge

Be the archaeologist (ages 9–14): a real Roman game stone, from the late Roman period (roughly AD 250–476), survived, but nobody wrote its rules down. Build a rule set from bricks, run the wear simulation, and see how plausibly your reconstruction fits the real worn lines — a hypothesis-under-uncertainty lesson. On-device — no account, no AI, no data leaves your device.

▶ Play it now

Built for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.

RelicForge mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Vallis

RelicForge mascot
Live Social Studies / History (reasoning from evidence, historical inference, uncertainty) Science practices (hypothesis, model, evidence — NGSS SEP-2/6/7) Hero color: #a56a2e
Engagement: Modes pending

Characters who teach

Meet the cast

RelicForge's dig crew (ages 9–14): 5 guides, each EMBODYING one step of how archaeologists reason about the past — read the wear, build a rule set, simulate it, score the fit, stay honest (the character IS the idea). Mentor = Vallis, the museum archaeologist who reads the stone with you. Illustrated portraits and chapters are on the way.

C

Coria the Reader

reads the worn lines — a stone rubs smooth where the pieces travelled, so wear IS the evidence

B

Brickwright

builds a game from swappable rule-bricks — change one brick, change the game to test

P

Playra

Play it out — plays the rules hundreds of times so the board slowly wears, just like the real one did

P

Plausa

Plausible — weighs how well the simulated wear matches the real stone

C

Cavea

Plausible is not proven — keeps everyone honest: the search always finds SOME rules

What's distributed-narrative methodology? →

What's inside

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Learning goal

Be the archaeologist (ages 9–14): a real Roman game stone, from the late Roman period (roughly AD 250–476), survived, but nobody wrote its rules down. Build a rule set from bricks, run the wear simulation, and see how plausibly your reconstruction fits the real worn lines — a hypothesis-under-uncertainty lesson. On-device — no account, no AI, no data leaves your device.

Mentored by Vallis — no data leaves the device.

How RelicForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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