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RookDojo

A chess study hall for ages 15–18 — play full games against a graded bot and keep a reviewable archive, drill real-game tactics in a calm rated ladder, and reason through real board decisions with a coach that explains in words. On-device; works signed-out; optional sign-in syncs your games and rating across your own devices.

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Built for sittings of about 25 minutes on the screen. That is our design budget, not a measurement.

RookDojo app icon
Live Swift 6 · SwiftUI · FoundationModels Chess — tactics, endgame technique, and whole-board judgement Spatial reasoning / calculation / metacognition Hero color: #8a4b52
Engagement: Modes pending

Characters who teach

Meet the cast

RookDojo's characters are realistic people, not mascots, and each one stands for one chess idea. Sunder forks two pieces, Fasten pins a defender, Pierce skewers, Unveil uncovers a hidden attack, Bastion guards the back rank, and Compel forces a bad move. Standfast, Curb, Develop, and Outpost cover the opposition in endgames, stopping the opponent's plan, getting pieces into play, and strong squares for a knight. Regent is the mentor who teaches reading before you move, and that a lost game is one lesson, not a verdict.

S

Sunder

The fork — attack two pieces at once so one of them must fall

F

Fasten

The pin — freeze a defender against a more valuable piece behind it

P

Pierce

The skewer — hit the front piece so the one behind it falls when it moves

U

Unveil

The discovered attack — move one piece to unleash a second behind it

B

Bastion

The back rank — a king walled in by its own pawns is one check from mate

C

Compel

Zugzwang — leave the opponent with only losing moves, so it hurts to move

S

Standfast

The opposition — in king-and-pawn endings, make the enemy king give way

C

Curb

Prophylaxis — spot the opponent's idea and prevent it before your own

D

Develop

Development — bring every piece into play before you attack

O

Outpost

The outpost — anchor a knight on a hole the opponent can't challenge

R

Regent

read before you move; a lost game is one lesson

What's distributed-narrative methodology? →

What's inside

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Learning goal

A chess study hall for ages 15–18 — play full games against a graded bot and keep a reviewable archive, drill real-game tactics in a calm rated ladder, and reason through real board decisions with a coach that explains in words. On-device; works signed-out; optional sign-in syncs your games and rating across your own devices.

How RookDojo handles your kid's data

  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

Built with ForgeKit

RookDojo runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

RookDojo is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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