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RookDojo

A chess study hall for ages 15–18 — play full games against a graded bot and keep a reviewable archive, drill real-game tactics in a calm rated ladder, and reason through real board decisions with a text-forward coach. On-device; works signed-out; optional sign-in syncs your games and rating across your own devices.

Icon coming soon
In planning Swift 6 · SwiftUI · FoundationModels Chess — tactics, endgame technique, and whole-board judgement Spatial reasoning / calculation / metacognition Hero color: #8a4b52
Engagement: Modes pending

Distributed-narrative cast

Meet the cast

RookDojo's adapted-DN-S cast (ages 15–18, realistic chess-study personas — NO mascots, NO illustrations, NO cute animal names, per R-OLDER-TEEN-DN-ADAPTED) each embody one chess primitive; the case-narrative coach frames a real board decision → consequence → reflect, and the rated tactics ladder drills the same patterns. Mentor Regent sets read-before-you-move and growth-over-ego (a lost game is one lesson, not a verdict).

S

Sunder

The fork — attack two pieces at once so one of them must fall

F

Fasten

The pin — freeze a defender against a more valuable piece behind it

P

Pierce

The skewer — hit the front piece so the one behind it falls when it moves

U

Unveil

The discovered attack — move one piece to unleash a second behind it

B

Bastion

The back rank — a king walled in by its own pawns is one check from mate

C

Compel

Zugzwang — leave the opponent with only losing moves, so it hurts to move

S

Standfast

The opposition — in king-and-pawn endings, make the enemy king give way

C

Curb

Prophylaxis — spot the opponent's idea and prevent it before your own

D

Develop

Development — bring every piece into play before you attack

O

Outpost

The outpost — anchor a knight on a hole the opponent can't challenge

R

Regent

(Mentor) — read before you move; a lost game is one lesson

What's distributed-narrative methodology? →

What's inside

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Learning goal

A chess study hall for ages 15–18 — play full games against a graded bot and keep a reviewable archive, drill real-game tactics in a calm rated ladder, and reason through real board decisions with a text-forward coach. On-device; works signed-out; optional sign-in syncs your games and rating across your own devices.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Regent — on-device AI, no data leaves the device.

How RookDojo handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ COPPA compliant under the 2026 FTC amendments
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

RookDojo runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

RookDojo is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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