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SawTots

The very first 'how do you know?' game, for ages 3-5: Willa the owl hides something in a box, and two friends say how they know what's inside. One really peeked, felt, heard, smelled or tasted it - the other just guessed. Tap the friend who really checked, and out it comes! No reading needed (tap to hear it), no score, no losing - just the happy discovery that a good reason means you really looked.

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Built for sittings of about 10 minutes on the screen. That is our design budget, not a measurement.

SawTots mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Willa

SawTots mascot
Live Critical thinking - reasons & evidence (a good reason is grounded in what you perceived; preferring a perceptual reason over a circular one) - early childhood Speaking & listening - explaining how you know something Hero color: #6d28d9
Engagement: Modes pending

Characters who teach

Meet the cast

SawTots's cast is Willa the owl and the two friends who explain how they know. Willa hides a thing and asks the best question of all - 'how do you know?' - then cheers the friend who really checked. Illustrated portraits & chapters are a paid-gen follow-on (STORY-PEND).

W

Willa

The little owl who checks before she knows - she hides a thing and asks 'how do you know?', then cheers the friend who really looked, felt, heard, smelled or tasted it

T

The friend who checked

The one who used a sense - 'I peeked and SAW it!', 'I FELT it, it's fuzzy!', 'I HEARD it go meow!' - so they really know

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The friend who guessed

The one who just says 'because I said so' - a gentle reminder that a guess is not the same as really checking

What's distributed-narrative methodology? →

What's inside

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Learning goal

The very first 'how do you know?' game, for ages 3-5: Willa the owl hides something in a box, and two friends say how they know what's inside. One really peeked, felt, heard, smelled or tasted it - the other just guessed. Tap the friend who really checked, and out it comes! No reading needed (tap to hear it), no score, no losing - just the happy discovery that a good reason means you really looked.

Mentored by Willa — no data leaves the device.

How SawTots handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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