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SawTots

The very first 'how do you know?' game, for ages 3-5: Willa the owl hides something in a box, and two friends say how they know what's inside. One really peeked, felt, heard, smelled or tasted it - the other just guessed. Tap the friend who really checked, and out it comes! No reading needed (tap to hear it), no score, no losing - just the happy discovery that a good reason means you really looked.

Icon coming soon
In planning Swift 6 · SwiftUI · FoundationModels Critical thinking - reasons & evidence (a good reason is grounded in what you perceived; preferring a perceptual reason over a circular one) - early childhood Speaking & listening - explaining how you know something Hero color: #6d28d9
Engagement: Modes pending

Distributed-narrative cast

Meet the cast

SawTots's cast is Willa the owl and the two friends who explain how they know. Willa hides a thing and asks the best question of all - 'how do you know?' - then cheers the friend who really checked. Illustrated portraits & chapters are a paid-gen follow-on (STORY-PEND).

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Willa

The little owl who checks before she knows - she hides a thing and asks 'how do you know?', then cheers the friend who really looked, felt, heard, smelled or tasted it

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The friend who checked

The one who used a sense - 'I peeked and SAW it!', 'I FELT it, it's fuzzy!', 'I HEARD it go meow!' - so they really know

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The friend who guessed

The one who just says 'because I said so' - a gentle reminder that a guess is not the same as really checking

What's distributed-narrative methodology? →

What's inside

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Learning goal

The very first 'how do you know?' game, for ages 3-5: Willa the owl hides something in a box, and two friends say how they know what's inside. One really peeked, felt, heard, smelled or tasted it - the other just guessed. Tap the friend who really checked, and out it comes! No reading needed (tap to hear it), no score, no losing - just the happy discovery that a good reason means you really looked.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Willa — on-device AI, no data leaves the device.

How SawTots handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ COPPA compliant under the 2026 FTC amendments
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

SawTots runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

SawTots is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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