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StoneDojo

A Go study hall for ages 15–18 — play full 9×9 games against a graded bot and keep a reviewable archive, drill the six life-and-death archetypes in a calm rated tsumego ladder, and reason through real board decisions with a text-forward coach. On-device; works signed-out; optional sign-in syncs your games and rating across your own devices.

Icon coming soon
In planning Swift 6 · SwiftUI · FoundationModels Go (Weiqi · Baduk) — life-and-death, reading, and whole-board judgement Spatial reasoning / reading-ahead / metacognition Hero color: #3a5a8c
Engagement: Modes pending

Distributed-narrative cast

Meet the cast

StoneDojo's adapted-DN-S cast (ages 15–18, realistic Go-study personas — NO mascots, NO illustrations, NO cute animal names, per R-OLDER-TEEN-DN-ADAPTED) each embody one Go primitive; the case-narrative coach frames a real board decision → consequence → reflect, and the rated tsumego ladder drills the same shapes. Mentor Meridian sets read-before-you-place and growth-over-ego (a lost group is one lesson, not a verdict).

V

Vitalis

Life — the vital point that turns one big space into two eyes

R

Rampart

Connection — joining groups so they share every liberty (a dragon)

F

Foresight

The ladder — read the staircase to the edge before you start it

W

Weir

The net (geta) — trap a stone by covering its escape, no chase

R

Rebound

The snapback — sacrifice one stone so the capture takes the group

S

Standoff

Seki — mutual life where the strongest move is not to move

I

Impetus

Sente — spend your move only on threats you must answer

R

Repose

Tenuki — leave a finished area for the biggest point on the board

B

Bulwark

Influence — outward power (thickness) over immediate territory

C

Coda

Endgame (yose) — count, and take the biggest closing move

M

Meridian

(Mentor) — read before you place; a lost group is one lesson

What's distributed-narrative methodology? →

What's inside

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Learning goal

A Go study hall for ages 15–18 — play full 9×9 games against a graded bot and keep a reviewable archive, drill the six life-and-death archetypes in a calm rated tsumego ladder, and reason through real board decisions with a text-forward coach. On-device; works signed-out; optional sign-in syncs your games and rating across your own devices.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Meridian — on-device AI, no data leaves the device.

How StoneDojo handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ COPPA compliant under the 2026 FTC amendments
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

StoneDojo runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

StoneDojo is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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