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StoneDojo

A Go study hall for ages 15–18 — play full 9×9 games against a graded bot and keep a reviewable archive, drill the six life-and-death archetypes in a calm rated tsumego ladder, and reason through real board decisions with a coach that explains in words. On-device; works signed-out; optional sign-in syncs your games and rating across your own devices.

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Built for sittings of about 25 minutes on the screen. That is our design budget, not a measurement.

StoneDojo app icon
Live Swift 6 · SwiftUI · FoundationModels Go (Weiqi · Baduk) — life-and-death, reading, and whole-board judgement Spatial reasoning / reading-ahead / metacognition Hero color: #3a5a8c
Engagement: Modes pending

Characters who teach

Meet the cast

StoneDojo's characters are realistic people, not mascots, and each one stands for one Go idea. Vitalis makes two eyes so a group lives, Rampart connects groups, Foresight reads a ladder to the edge, Weir nets a stone, and Rebound gives up one stone to capture more. Standoff, Impetus, Repose, Bulwark, and Coda cover shared life, moves that must be answered, playing elsewhere, outward strength, and the endgame. Meridian is the mentor who teaches reading before you place, and that a lost group is one lesson, not a verdict.

V

Vitalis

Life — the vital point that turns one big space into two eyes

R

Rampart

Connection — joining groups so they share every liberty (a dragon)

F

Foresight

The ladder — read the staircase to the edge before you start it

W

Weir

The net (geta) — trap a stone by covering its escape, no chase

R

Rebound

The snapback — sacrifice one stone so the capture takes the group

S

Standoff

Seki — mutual life where the strongest move is not to move

I

Impetus

Sente — spend your move only on threats you must answer

R

Repose

Tenuki — leave a finished area for the biggest point on the board

B

Bulwark

Influence — outward power (thickness) over immediate territory

C

Coda

Endgame (yose) — count, and take the biggest closing move

M

Meridian

read before you place; a lost group is one lesson

What's distributed-narrative methodology? →

What's inside

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Learning goal

A Go study hall for ages 15–18 — play full 9×9 games against a graded bot and keep a reviewable archive, drill the six life-and-death archetypes in a calm rated tsumego ladder, and reason through real board decisions with a coach that explains in words. On-device; works signed-out; optional sign-in syncs your games and rating across your own devices.

How StoneDojo handles your kid's data

  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

Built with ForgeKit

StoneDojo runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

StoneDojo is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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