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TrickPals

A play-together card game for ages 6–8: help Otto the otter deliver the moonlit mail before the Storm rolls in. Lead a card, Pip the owl follows — the higher card of the led suit wins the trick (a night 🌙 card beats any suit). Win the tricks that carry your parcels ⭐ to deliver them. Pip flies at night to fight the Storm but never grabs your parcels — you win together. No chat, no losing to a friend. On-device; nothing leaves your device.

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Built for sittings of about 15 minutes on the screen. That is our design budget, not a measurement.

TrickPals mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Otto

TrickPals mascot
Live CCSS-Math (compare & order numbers within a suit; classify by attribute) SEL (cooperation & turn-taking — a no-chat co-op team) Hero color: #4338ca
Engagement: Modes pending

Characters who teach

Meet the cast

TrickPals has a tiny friendly crew who make cooperative trick-taking something a six-year-old can hold: Otto the otter is the courier who wins the led suit to deliver his parcels; Pip the owl flies at NIGHT (trump beats any suit) to push the Storm back, and never grabs your parcels (the Team Rule — the helper can't carry you); the Storm is the shared threat that creeps closer each round; and Mabel the postmaster is the shared goal every parcel reaches (their illustrated storybooks are on the way).

Otto portrait

Otto

the courier — wins the trick in the LED suit to deliver his parcels (highest-of-the-led-suit wins; lead your parcel high)

Pip portrait

Pip

The owl — flies at NIGHT (trump beats any suit) to push the Storm back, and never grabs your parcels; if forced to catch one it only helps up to what you delivered (the non-carry Team Rule)

the Storm portrait

the Storm

The shared threat — creeps closer at the end of each round; a night flight pushes it back (deliver your mail promptly)

Mabel portrait

Mabel

The postmaster — the shared goal; every delivered parcel reaches her mailbag (win together)

What's distributed-narrative methodology? →

What's inside

🎯

Learning goal

A play-together card game for ages 6–8: help Otto the otter deliver the moonlit mail before the Storm rolls in. Lead a card, Pip the owl follows — the higher card of the led suit wins the trick (a night 🌙 card beats any suit). Win the tricks that carry your parcels ⭐ to deliver them. Pip flies at night to fight the Storm but never grabs your parcels — you win together. No chat, no losing to a friend. On-device; nothing leaves your device.

Mentored by Otto — no data leaves the device.

How TrickPals handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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