The LevelForge cast
Each friend shows you one idea by how they act. Meet them all and see how the ideas fit together.
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Carve Level architecture — where-does-the-eye-go-first spatial-flow + sight-line + landmark craft -
Coax Player psychology — invite-don't-trap; warm-host posture; player chooses forward -
Bounce Juice + feedback — tiny-celebrations; squash-stretch-shake-thunk; juice as empathy -
Probe Playtesting + iteration — what-they-DID-not-SAID listening-discipline; playtester-over-designer-taste -
Ramp Difficulty curves — teach-test-vary-rest; deliberate-difficulty-as-love-letter; never-spike never-punish -
Verve The core loop / the fun verb -
Crux Meaningful choice / interesting decisions -
Ajar Accessibility / options / many ways in -
Earn Honest reward / progression without manipulation -
Rebound Kind failure / forgiving losing