Bevvy
3BV
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Bevvy is a honeybee with a pair of round goggles pushed up on her fuzzy head and a proud little grin that never quite goes away. Most bees in the valley spend their days counting flowers. Bevvy counts boards. All day long she zips across the League Field from one Minesweeper board to the next, hovering over each in a soft, busy hum, one small leg raised, counting under her breath with complete concentration.
"Every board has a number," Bevvy says, "and it's hiding in plain sight, right there in the squares. It's the fewest clicks that board could ever possibly need."
The league has a name for that number. They call it a board's 3BV, which is short for its Bechtel's Board Benchmark Value, though almost nobody remembers the long version and everybody remembers the short one. It is, without any doubt, Bevvy's favorite number in the entire world.
The afternoon Bevvy finally explained it to the whole League Field began, as so many good lessons do, with two young hares having an argument. They had each just finished a board, and they were comparing how many clicks they'd used.
"I cleared mine in forty clicks," said the first hare, rather smugly.
"I needed sixty," said the second, his long ears drooping all the way down. "So you're way better than me. That's a third more clicks."
Bevvy zoomed over and hovered in the air right between them, wings a soft buzz. "Wait, wait, wait! Before anybody decides who's better, did you play the same board?"
They hadn't, of course. Each had played a different one. So Bevvy landed lightly on the first hare's finished board and began to count, one leg tapping tile after tile.
"Here's how you find a board's hidden number," she said. "Some squares have no mines touching them at all. They're zeros. When you open a zero, the game opens every square around it for free, and if any of those are zeros too, they open their neighbors, and so on, spreading out like a ripple. Each of those spreading patches is called an opening, and the whole thing, right out to the numbers along its edge, opens with a single click. So an opening only ever costs one click, no matter how big it is." She tapped the board. "This board has four openings. That's four clicks."
"Then there are the numbers," she went on, buzzing from tile to tile. "Every number sitting along the edge of an opening gets uncovered for free when the opening spreads. But some numbers aren't touching any opening at all. Nothing will ever uncover them for you. Each of those has to be clicked by itself, one click apiece." She counted them carefully, tile by tile, antennae twitching. "This board has thirty-six of those lonely numbers. So the fewest clicks this board could ever need is four for the openings plus thirty-six for the lonely numbers. Forty. This board's number is forty."
The first hare's ears shot up. "Forty? That's exactly how many I used!"
"Then you played it perfectly," said Bevvy, delighted. "Not one wasted click. Every click did real work."
Then she flew over to the second hare's board and counted all over again. Openings, lonely numbers, tap and tap and tap. This board was larger and much busier, with its mines scattered so evenly that very few zeros appeared, which meant very few openings to do work for free. "This board's number," Bevvy announced at last, "is fifty-five. It needs at least fifty-five clicks, no matter who plays it. Even the best player in the whole valley couldn't clear it in fewer."
The second hare blinked slowly. "So I used sixty on a board that needed at least fifty-five..."
"...and your friend used forty on a board that needed at least forty," said Bevvy. "You both did really well. But you can't compare forty to sixty and decide anything, because the boards weren't the same. Yours was simply a harder board. It had fewer openings to help you. The number tells you how hard a board is before anyone ever lays a single click on it. That's what makes it so useful. It's a measurement of the board, not of the player."
The second hare's ears slowly lifted off the ground. There is a particular kind of relief in discovering that you weren't bad at something, only that you'd been handed something harder than your friend.
"So how do we compare players fairly, then?" asked the first hare. "If the boards are always different?"
"Oh, that's the best question," said Bevvy, pointing one antenna toward a small green cricket chirping away in the tall grass nearby. "Clicksy has the answer to that one. He takes my number and turns it into a fair score for anyone, on any board. But that's his story, not mine. Mine is just about finding the number in the first place."
Bevvy feels most like Bevvy the instant she finishes counting a board and its number clicks into place, exact and certain and undeniable. It is a quick, buzzy, sparkling feeling, like the moment you slot the very last cell into a honeycomb and every single hexagon fits perfectly against its neighbors.
You have some Bevvy in you whenever you measure how hard something actually is before you judge how well someone did at it. When you look at a board, count its openings and its lonely numbers, and say it the way she does: "Bevvy counts the fewest clicks the board could ever need."
Then you'll know exactly what a perfect game looks like.
Hear it as an audio drama
A short play starring Bevvy, from Sweep League. Different voices, same idea. Listen any time after you read.
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Read the drama script
- Narrator: From Spark and Anvil and Sweep League — this is Bevvy, in chapter 1 of the Sweep League cast.
- Narrator: This drama uses an AI-generated voice. Voiced via Gemini 2.5.
- Narrator: Bevvy the honeybee zipped across the League Field, goggles on, counting boards instead of flowers.
- Bevvy: Every board has a number hiding in it: the fewest clicks it could ever need!
- Hare: I needed sixty clicks. My friend only needed forty. So I'm way worse.
- Bevvy: Wait! Did you play the same board?
- Hare: No.
- Bevvy: Then let's count. Each patch of empty squares opens with one click. That's an opening. Then every number no opening reaches needs its own click.
- Narrator: She counted the first board: four openings and thirty-six lonely numbers. Forty.
- Bevvy: Your friend played it perfectly! Now yours: fifty-five. It needs at least fifty-five clicks, whoever plays it.
- Hare: So my board was just harder.
- Bevvy: Much harder. You can't compare forty and sixty on different boards. The number tells you how hard a board is before anyone plays.
- Narrator: Count the fewest clicks the board could ever need. That's Bevvy's whole idea.
- Narrator: You've been listening to a Spark and Anvil chapter, written by the Spark and Anvil writing team for ages 9 to 14.
- Narrator: Apps stay free forever.
- Narrator: Curriculum aligned to Common Core and Next Generation Science Standards.
- Narrator: Released under Creative Commons BY-NC-SA 4.0 for educational reuse. Visit Spark and Anvil for the full transcript.
The Sweep League ensemble
Bevvy is one of the friends in Sweep League. Each friend shows you one idea by how they act; meet them all and you have the whole subject.
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Surefoot
only steps where she is SURE; asks which square the numbers prove
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Clicksy
A cricket who counts every wasted click - efficiency is 3BV divided by clicks
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Oddsley
An owl who weighs every arrangement the numbers allow - the exact odds of a mine
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Chordy
A crab who opens a whole ring of squares at once when a number's mines are all flagged
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Floody
A duck who knows a zero opens its whole empty region in one go
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Knowsley
A red panda who knows every board can be solved by knowing, never by guessing
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Rewinda
A squirrel who checks a run by re-playing every move, never by trusting it
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Samesby
A penguin who knows a race code gives both racers exactly the same board
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Sumsy
A hamster who knows the total number of mines shapes the odds of every hidden square
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Tickwell
A hare who knows your speed is shown only AFTER you finish, never while you play