Bevvy
3BV - a board's difficulty is the fewest clicks that could ever clear it: one per opening of empty squares, plus one for each number no opening reaches
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Bevvy is a honeybee with round goggles perched on her fuzzy head and a proud little grin. Most bees in the valley count flowers. Bevvy counts boards. She zips from one board to the next across the League Field, hovering over each one, one leg raised, counting under her breath.
"Every board has a number," Bevvy says, "and it's hiding in plain sight. It's the fewest clicks the board could ever need."
The league calls that number the board's 3BV. It is Bevvy's favourite number in the world.
The day Bevvy explained it to the whole field started with two young hares arguing. They had each played a board, and they were comparing how many clicks they had used.
"I cleared mine in forty clicks," said the first hare.
"I needed sixty," said the second, drooping. "So you're way better than me."
Bevvy zoomed over and hovered between them, wings a soft buzz. "Wait, wait! Did you play the same board?"
They hadn't. Bevvy landed on the first hare's board and started counting, one leg tapping.
"Here's how you find a board's number," she said. "Some squares have no mines near them at all. They're zeros. When you open a zero, it opens all the squares around it for free, and if any of those are zeros too, they keep opening, like a ripple spreading out. So a whole patch of empty squares opens with one click." She tapped the board. "This board has four of those empty patches. That's four clicks."
"Then," she went on, "there are numbers that no empty patch reaches. Each of those has to be opened by itself. One click each." She counted them carefully, buzzing from tile to tile. "This board has thirty-six of those. So the fewest clicks this board could ever need is four plus thirty-six. Forty. Its number is forty."
The first hare's ears went up. "Forty. That's exactly what I did!"
"You played it perfectly," said Bevvy. "Not one wasted click."
Then she flew to the second hare's board and counted again. Empty patches, lonely numbers, tap, tap, tap. This board was bigger and busier, with fewer empty patches to help. "This board's number is fifty-five," Bevvy announced. "It needs at least fifty-five clicks, no matter who plays it."
The second hare blinked. "So I used sixty on a board that needed at least fifty-five..."
"...and your friend used forty on a board that needed at least forty," said Bevvy. "You both did well. But you can't compare forty and sixty, because the boards weren't the same. Yours was simply a harder board. The number tells you how hard a board is before anyone plays it."
The second hare stopped drooping. It is a good feeling to find out you weren't bad, just faced with something harder.
"Clicksy can tell you what to do with that number," Bevvy added, pointing her antenna at a cricket nearby. "But that's his story."
Bevvy feels most like Bevvy the instant she finishes counting a board and the number clicks into place, exact and certain. It is a quick, buzzy, sparkling feeling, like the moment you find the last piece of a honeycomb pattern and every cell fits.
You have a bit of Bevvy in you whenever you measure how hard something is before you judge how well someone did. When you look at a board, count its fewest clicks, and say it the way she does: "Bevvy counts the fewest clicks the board could ever need."
Then you'll know what a perfect game looks like.
The Sweep League ensemble
Bevvy is part of Sweep League's distributed-narrative cast. Each character embodies a different curricular primitive; together they teach the full subject.
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Surefoot
(Mentor, a mountain goat) - only steps where she is SURE; asks which square the numbers prove
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Clicksy
A cricket who counts every wasted click - efficiency is 3BV divided by clicks
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Oddsley
An owl who weighs every arrangement the numbers allow - the exact odds of a mine
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Chordy
A crab who opens a whole ring of squares at once when a number's mines are all flagged
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Floody
A duck who knows a zero opens its whole empty region in one go
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Knowsley
A red panda who knows every board can be solved by knowing, never by guessing
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Rewinda
A squirrel who checks a run by re-playing every move, never by trusting it
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Samesby
A penguin who knows a race code gives both racers exactly the same board
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Sumsy
A hamster who knows the total number of mines shapes the odds of every hidden square
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Tickwell
A hare who knows your speed is shown only AFTER you finish, never while you play