Oddsley
exact odds - list every arrangement of mines the numbers allow; a square's chance of hiding a mine is the share of those arrangements where it does
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Oddsley is a grey-and-white owl who lives in the old oak at the edge of the League Field. She wears round spectacles, and she carries a small brass balance scale, the old-fashioned kind with two little pans hanging from a beam. When she thinks, she tilts her head almost all the way sideways, the way owls can, and the scale sways gently in her talons.
Oddsley is the one the league goes to when a square can't be proven. Not a guess. A weighing.
"Every square has odds," she says in her soft, hooting voice. "Most players feel them. I count them."
One afternoon a young mole came to the oak, confused and a little upset. The mole had been practising on an ordinary board, the kind outside the League where a guess is sometimes needed, and had gotten stuck.
"I have two squares left near this number," the mole said. "Neither one is proven. My friend says the left one feels safer. But how do you know how safe something feels?"
Oddsley hooted softly. "You don't trust the feeling. You count the ways."
She landed beside the board and lowered her scale. "Let's list every way the mines could be hidden that agrees with all the numbers. Every single arrangement that fits. Not the ones that feel likely. All the ones that are possible."
Together, slowly, they worked through them. Around this small patch of hidden squares, the numbers allowed only a handful of arrangements. In some of them, the mine sat on the left square. In some, on the right. In one or two, somewhere else nearby.
Oddsley set each arrangement on the scale like a little weight. "Now look. The left square has a mine in three of these arrangements. The right square has a mine in only one. If every arrangement is equally likely to be the real one, then the right square is safer. Much safer."
The mole's whiskers twitched. "So the feeling was backwards?"
"The feeling was just a feeling," said Oddsley gently. "Counting doesn't have feelings. It only has arrangements."
"That's what the Probability Lens does," she added. "In the League, if you turn it on, it shows you each hidden square's exact chance of being a mine. It isn't guessing. It's doing exactly what we just did: listing every arrangement the numbers allow, and counting."
"But on a League board," said the mole slowly, "I thought you never had to guess."
"That's true," said Oddsley, pleased. "League boards are no-guess, so there's always a proven safe square somewhere. On those boards, the Lens shows you that some squares are exactly zero percent: a mine in none of the arrangements. That's another way of seeing a proof. A zero means safe for certain. The Lens just lets you see the whole picture at once."
The mole looked at the board with new eyes. Every hidden square was no longer just safe or scary. Each one had a number of its own, a real chance, weighed out on Oddsley's scale.
Oddsley feels most like Oddsley when the last arrangement is counted and the scale settles, showing which way the odds really lean. It is a quiet, clear, moonlit feeling, like seeing through the dark of night when everyone else can only see shadows.
You have a bit of Oddsley in you whenever you swap a hunch for a careful count. When you can't be sure, list the ways things could be, and say it the way she does: "Oddsley weighs every way the mines could lie, and the odds fall out."
Then let the scale, not the feeling, decide.
The Sweep League ensemble
Oddsley is part of Sweep League's distributed-narrative cast. Each character embodies a different curricular primitive; together they teach the full subject.
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Surefoot
(Mentor, a mountain goat) - only steps where she is SURE; asks which square the numbers prove
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Bevvy
A bee who knows the fewest clicks a board could take - its 3BV
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Clicksy
A cricket who counts every wasted click - efficiency is 3BV divided by clicks
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Chordy
A crab who opens a whole ring of squares at once when a number's mines are all flagged
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Floody
A duck who knows a zero opens its whole empty region in one go
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Knowsley
A red panda who knows every board can be solved by knowing, never by guessing
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Rewinda
A squirrel who checks a run by re-playing every move, never by trusting it
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Samesby
A penguin who knows a race code gives both racers exactly the same board
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Sumsy
A hamster who knows the total number of mines shapes the odds of every hidden square
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Tickwell
A hare who knows your speed is shown only AFTER you finish, never while you play