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Snack machines

The same love, at every age. This door has a game for every age group.

The ladder

  1. Ages 3–5
  2. Ages 6–8
  3. Ages 9–14
  4. Ages 15–18

Two rules every rung keeps

The Fade Rule. Every game ends on a plain screen: the same numbers with the snack machines words gone, so the maths leaves with you.

The Own-Lane Rule. Your numbers are compared only with your own past, never with anyone else's, and they stay on this device.

Problems built on something you love help most when the context carries the maths, not when it decorates it. These ladders are a design, not a promise.

Ask a grown-up tonight: “What do you think the machine has to remember to give the right change?”

Grown-ups: Spark & Whetstone has a Snack machines door too.

Other doors · Your door and your ages