The Flying Phase
📋 What it is
When a player is reduced to three pieces, those pieces may "fly" — jump to ANY empty point, not just adjacent ones.
🗣️ Coach says
A comeback rule: once you're down to just three pieces, they can FLY — move to any empty point on the board, not only adjacent ones. This gives a nearly-beaten player a fighting chance to make surprise mills. (Some strict rule sets skip flying — know which you're playing.)
🧠 Memory hook
Down to three? Your pieces can jump anywhere. A last-chance escape hatch.
😂 Giggle
Why is blocking a near-mill so smart?
Because two-in-a-row is a warning you can stop before it becomes three!
😲 Whoa!
The flying rule was added to give the losing player hope — without it, being reduced to three is almost always a loss, so flying keeps the endgame tense.
✅ Quick check: What special power do your pieces gain when you're down to exactly three?
Say your answer out loud first — then reveal.
They can "fly" — move to ANY empty point on the board, not just an adjacent one — giving a last chance to form surprise mills.
The three-piece flying rule frees pieces from the adjacency limit.
🧪 Try it! (2 minutes)
Play until one side has three pieces, then use "flying" to jump one to a surprise mill spot.