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AgoPals

Long ago, people wrote on clay tablets and rode horses. A while ago, your grandparents wrote letters. Now, you video-call a cousin. AgoPals is a first, gentle idea of history: everyday things change over time, and events have an order. Sort them long ago / a while ago / now - then build the timeline. A tiny, deterministic history game, no internet. Ages 6-8.

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Built for sittings of about 15 minutes on the screen. That is our design budget, not a measurement.

AgoPals mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Chrona

AgoPals mascot
Live Social Studies / history & chronology - order everyday events across long ago, a while ago, and now, and recognise that history is change over time Social Studies / continuity & change - compare how an everyday activity (sending a message, travelling, watching a show) was done in the past versus now, and describe what changed Hero color: #b5722e
Engagement: Modes pending

Characters who teach

Meet the cast

AgoPals's crew ARE the eras and the ordering that make up history - the cast IS the curriculum: change over time, put in order. Longo lives in the far past - clay tablets, candles, horses to travel. Whileen remembers a while ago, when grandparents were kids: letters in the post, one phone on the kitchen wall for the whole family. Nowette lives in today - video calls, a show on a tablet in your hand. Orderly lines everything up: what came first, what came next, what came last. Chrona, the mentor, helps the class see the one big idea - history is CHANGE OVER TIME, and comparing 'then' with 'now' shows you exactly what changed. A first, gentle feel for chronology (6-8): short words, big buttons, tap-only sorting, no score. The concept's grown-up-adds-photos idea is a device feature skipped on the web; the web uses synthetic event cards plus an 'ask a grown-up what THEY did as a kid' prompt. Nothing leaves the device.

Longo portrait

Longo

The far-past friend - clay tablets, candles, horses; the events at the very start of the timeline

Whileen portrait

Whileen

The near-past friend - grandparents' childhood: letters, one phone on the kitchen wall; the 'a while ago' in between long ago and now

Nowette portrait

Nowette

The now friend - video calls and tablets; today's way of doing everyday things

Orderly portrait

Orderly

The one who puts events in order - first, next, last - so history is a sequence, not a jumble

Chrona portrait

Chrona

Change over time — how everyday things change from long ago to now

What's distributed-narrative methodology? →

What's inside

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Learning goal

Long ago, people wrote on clay tablets and rode horses. A while ago, your grandparents wrote letters. Now, you video-call a cousin. AgoPals is a first, gentle idea of history: everyday things change over time, and events have an order. Sort them long ago / a while ago / now - then build the timeline. A tiny, deterministic history game, no internet. Ages 6-8.

Mentored by Chrona — no data leaves the device.

How AgoPals handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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