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EbbForge

A feeling is a tide, not a wall. Watch how emotions move over time - their duration, their inertia (why the same event lingers for one person and lifts for another), and 'it will pass' as a literal curve that drifts back and resets after sleep. The one thing the 3am mind gets wrong is that a peak is permanent; here you can see the peak bend. A science of feelings, not therapy - nothing you feel is saved. Ages 15-18.

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In planning Swift 6 · SwiftUI · FoundationModels Social & Emotional Learning / affect dynamics - feelings move over time (duration, inertia, transitions, recovery, sleep reset); a peak is the part that does not last, and 'it will pass' is a description of how affect behaves Data & modelling literacy - read a deterministic model of a changing quantity over time (a trajectory / curve) and distinguish a general pattern from a prediction about oneself Hero color: #3f7f94
Engagement: Modes pending

Distributed-narrative cast

Meet the cast

EbbForge is text-forward (R-OLDER-TEEN-DN-ADAPTED, ages 15-18) - no illustrated cast; the 'crew' are the ways a feeling moves over time, and each part IS one property of how affect behaves. Duration is the tide-reader who holds the whole curve and reminds you that a feeling is not a state you are stuck in - it has a shape, and a peak is precisely the part that does not last. Inertia is how much a feeling carries into the next moment: high inertia lingers for days, low inertia is shaken off by lunch - the same event, a different curve, and neither is weakness. Transient is the drift back to the quiet middle - left alone, a feeling ebbs, and sleep gives it a stronger reset; Transient's act IS 'it will pass' drawn as a line. Tideline is the stacking mark - a second hit before you recover from the first goes lower, which is why 'just get through today' is often literally true. Reprieve is the sleep reset - the stronger pull back toward the middle that a night gives, and the honest note that a feeling which keeps returning at full height is a pattern to take to someone, not a tide to wait out alone. Illustrated portraits/chapters/audio are N/A for the older-teen band, not a follow-on.

D

Duration

(Mentor) - the tide-reader who holds the whole curve. Duration reminds you a feeling is not a state you are stuck in but a shape over time - and a peak is precisely the part that does not last, which is what the mind gets wrong at its lowest.

I

Inertia

How much a feeling carries into the next moment - high inertia lingers for days, low inertia is shaken off by lunch. Inertia's act IS showing the same event can be a long curve or a short one, and that neither is weakness or strength.

T

Transient

The drift back to the quiet middle - left alone a feeling ebbs. Transient's act IS 'it will pass' drawn as a literal line, and the reminder that nothing stays at the peak, good or bad.

T

Tideline

The stacking mark - a second hit before you have recovered from the first goes lower, because the curve had not returned to baseline. Tideline's act IS why 'I just need to get through today' is often literally true.

R

Reprieve

The sleep reset - the stronger pull back toward the middle that a night gives, beyond the hours alone. Reprieve's act IS 'sleep on it' as real physics of feeling - and the honest note that a feeling returning at full height night after night is a pattern to take to someone, not a tide to wait out alone.

What's distributed-narrative methodology? →

What's inside

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Learning goal

A feeling is a tide, not a wall. Watch how emotions move over time - their duration, their inertia (why the same event lingers for one person and lifts for another), and 'it will pass' as a literal curve that drifts back and resets after sleep. The one thing the 3am mind gets wrong is that a peak is permanent; here you can see the peak bend. A science of feelings, not therapy - nothing you feel is saved. Ages 15-18.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Duration — on-device AI, no data leaves the device.

How EbbForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

EbbForge runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

EbbForge is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

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