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FlickForge

The physics of the flick, for ages 9–14: predict where a struck disc comes to rest — after it banks off a rail (angle in = angle out), slows with friction, or passes its momentum to another disc (the carrom strike). You call the landing band, then a deterministic sim reveals the path. On-device; nothing leaves your device.

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In planning Swift 6 · SwiftUI · FoundationModels CCSS Math (Geometry — angles & reflections) NGSS (Forces & Motion, MS-PS2) Hero color: #0E7C86
Engagement: Modes pending

Distributed-narrative cast

Meet the cast

FlickForge's cast each embody one flick-physics primitive; mentor Coach Bevi sets up the shot and asks “where will it stop, and why?” (Illustrated portraits are a tracked P2 follow-on; R-WEB-CLONE-MAY-PRECEDE-IOS.)

R

Rebo

The bank shot — angle in equals angle out; a disc leaves a rail mirrored

C

Carrie

Momentum transfer — a moving disc stops and sends a resting one on (the carrom strike)

F

Frida

Friction decay — a disc slows steadily and stops; more power carries farther

A

Aimo

Aim-for-the-rebound — hit the rail on purpose to reach a spot you cannot hit straight

N

Nudge

The soft touch — just enough power, no more; overshooting misses too

V

Vecta

Direction — the aim angle sets the whole path before power ever matters

C

Coach Bevi

(Mentor) — sets up the shot and asks where it will stop, and why

What's distributed-narrative methodology? →

What's inside

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Learning goal

The physics of the flick, for ages 9–14: predict where a struck disc comes to rest — after it banks off a rail (angle in = angle out), slows with friction, or passes its momentum to another disc (the carrom strike). You call the landing band, then a deterministic sim reveals the path. On-device; nothing leaves your device.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Coach Bevi — on-device AI, no data leaves the device.

How FlickForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ COPPA compliant under the 2026 FTC amendments
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

FlickForge runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

FlickForge is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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