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FlickForge

The physics of the flick, for ages 9–14: predict where a struck disc comes to rest — after it banks off a rail (angle in = angle out), slows with friction, or passes its momentum to another disc (the carrom strike). You call the landing band, then a deterministic sim reveals the path. On-device; nothing leaves your device.

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Built for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.

FlickForge app icon

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Coach Bevi

FlickForge mascot
Live Swift 6 · SwiftUI · FoundationModels CCSS Math (Geometry — angles & reflections) NGSS (Forces & Motion, MS-PS2) Hero color: #0E7C86
Engagement: Modes pending

Characters who teach

Meet the cast

Each character in FlickForge is one idea in flicking discs: bank shots, passing momentum on, friction slowing things down, aiming off the rail, a soft touch, and direction. Coach Bevi sets up the shot and asks "where will it stop, and why?"

Rebo portrait

Rebo

The bank shot — angle in equals angle out; a disc leaves a rail mirrored

Carrie portrait

Carrie

Momentum transfer — a moving disc stops and sends a resting one on (the carrom strike)

Frida portrait

Frida

Friction decay — a disc slows steadily and stops; more power carries farther

Aimo portrait

Aimo

Aim-for-the-rebound — hit the rail on purpose to reach a spot you cannot hit straight

Nudge portrait

Nudge

The soft touch — just enough power, no more; overshooting misses too

Vecta portrait

Vecta

Direction — the aim angle sets the whole path before power ever matters

Coach Bevi portrait

Coach Bevi

sets up the shot and asks where it will stop, and why

What's distributed-narrative methodology? →

What's inside

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Learning goal

The physics of the flick, for ages 9–14: predict where a struck disc comes to rest — after it banks off a rail (angle in = angle out), slows with friction, or passes its momentum to another disc (the carrom strike). You call the landing band, then a deterministic sim reveals the path. On-device; nothing leaves your device.

Mentored by Coach Bevi — no data leaves the device.

How FlickForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

Built with ForgeKit

FlickForge runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

FlickForge is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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