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InquiryForge

Design the experiment, not just memorize the answer — an experimental-design / scientific-method game for ages 15–18. Given a phenomenon, form a hypothesis, design a controlled experiment (pick the variable, hold controls, spot confounds), predict, run a deterministic sim, analyze signal-vs-noise, and build or critique an argument. The scientific method itself — process, not facts.

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Built for sittings of about 25 minutes on the screen. That is our design budget, not a measurement.

InquiryForge app icon
Live Swift 6 · SwiftUI · FoundationModels NGSS HS — Science & Engineering Practices (SEPs) AP Statistics — Unit 3 (Collecting Data) Hero color: #6B4FB0
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Characters who teach

Meet the cast

InquiryForge's characters are realistic researchers, not mascots, and each one shows one part of the scientific method: a testable prediction, changing one thing at a time, hidden factors, repeating a study, link versus cause, fair samples, measuring clearly, signal versus noise, and peer critique. Sol, the mentor, keeps each investigation honest.

H

Hattie

Hypothesis / testable prediction — turns a hunch into a testable if-then before touching data

C

Cal

Control the variable — changes exactly ONE thing, holds the rest constant

F

Fenn

Confound-hunter — spots the hidden third variable that would fool you

R

Ravi

Replication / reproducibility — repeats the study to see whether the result holds

C

Corvo

Correlation ≠ causation — refuses to call a link a cause without a controlled test

S

Sana

Sampling & bias — checks the sample represents the whole before generalizing

O

Opal

Operationalize / measurement — turns a fuzzy idea ('healthy') into a measurable one

N

Nia

Data analysis / signal-vs-noise — separates the real pattern from random variation

A

Argus

Peer critique / argumentation (ADI) — challenges every claim and demands the evidence

S

Sol

Mentor — frames the investigation, keeps it honest, guides reflect-on-method (the AAR guide)

What's distributed-narrative methodology? →

What's inside

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Learning goal

Design the experiment, not just memorize the answer — an experimental-design / scientific-method game for ages 15–18. Given a phenomenon, form a hypothesis, design a controlled experiment (pick the variable, hold controls, spot confounds), predict, run a deterministic sim, analyze signal-vs-noise, and build or critique an argument. The scientific method itself — process, not facts.

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Question kits

16 curriculum-aligned question kits, 400 questions in all, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Sol — on-device AI, no data leaves the device.

How InquiryForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

Built with ForgeKit

InquiryForge runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

InquiryForge is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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