Academics
KitchenLab
Real science at your kitchen table, for ages 6–8. Guess what will happen, then TRY it for real with things you already have — fizzy volcanoes, dancing raisins, colors that spread. Cricket the curious cousin never tells you the answer; she just asks great questions. Print a lab card, draw what you saw, and find out WHY. No score, no rush. On-device, no accounts.
▶ Play it nowBuilt for sittings of about 15 minutes on the screen. That is our design budget, not a measurement.
Meet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.
#c2410c Characters who teach
Meet the cast
KitchenLab's curious cousin, Cricket, only asks questions: she never tells you what will happen.
Cricket
the curious cousin who only asks questions and never tells you the answer
What's inside
Learning goal
Real science at your kitchen table, for ages 6–8. Guess what will happen, then TRY it for real with things you already have — fizzy volcanoes, dancing raisins, colors that spread. Cricket the curious cousin never tells you the answer; she just asks great questions. Print a lab card, draw what you saw, and find out WHY. No score, no rush. On-device, no accounts.
How KitchenLab handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages