Academics
MarblePals
A marble ring for two, ages 6–8: aim, flick, and watch a heavy shooter roll on while a light marble bounces away. Change one rule — but only after everyone says it out loud. Nobody keeps anyone's marbles: every game ends with each of you holding what you brought. On-device.
▶ Play it nowBuilt for sittings of about 15 minutes on the screen. That is our design budget, not a measurement.
#1d4ed8 Characters who teach
Meet the cast
MarblePals has a small crew who make a marble ring something a six-year-old can reason about: Taw the heavy shooter rolls on; Aggie leaves the kerb at the slant she came in; Ricochet the light marble bounces away; and Saysso waits until everyone has said a new rule out loud. Nobody keeps anyone's marbles.
Taw
The heavy shooter - Taw, the hero, the shooter marble, heavy and steady, who rolls on through a knock
Aggie
Angle in, angle out - Aggie, who leaves the kerb at the same slant she came in
Ricochet
Mass - Ricochet, the light marble that bounces away while the heavy one rolls on
Saysso
The agreed rule - Saysso, who won't play a new rule until everyone has said it out loud
What's inside
Learning goal
A marble ring for two, ages 6–8: aim, flick, and watch a heavy shooter roll on while a light marble bounces away. Change one rule — but only after everyone says it out loud. Nobody keeps anyone's marbles: every game ends with each of you holding what you brought. On-device.
Mentored by Taw — no data leaves the device.
How MarblePals handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages