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NudgePals

Feelings can move! When a feeling is stormy or heavy, meet Dart the dragonfly and try a nudge - breathe, get a grown-up, change what you look at, or just wait - and watch which way your sky moves. Never "get back to happy"; a calmer sky is a real win, and the feeling can still be there. For ages 6-8: big buttons, read-aloud help, and nothing is ever saved.

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In planning Swift 6 · SwiftUI · FoundationModels CASEL Self-Management (SEL) - emotion regulation strategies (Gross's families) shown as movement on the affect map Emotion-science literacy - regulation is movement, not a goal; wait + get-a-grown-up always available Hero color: #2f9c99

Distributed-narrative cast

Meet the cast

NudgePals is the FIRST clone to show emotion regulation as MOVEMENT on the affect map, not a tips list: a feeling sits somewhere on the two-axis map, and each calming strategy pushes it in a direction. CalmCubs supplies the tools; NudgePals shows the physics. Dart the dragonfly zips between skies and shows a child a nudge is not magic - it moves a feeling a little, and the feeling can still be there. It is never "get back to happy". Map-not-log; nothing a child feels is ever saved.

D

Dart

Nudge a feeling (hero) - a dragonfly who zips between skies and shows that feelings can MOVE; the watch-which-way-it-moves act IS Dart. Regulation is movement, never a goal.

D

Dusk

Breathe - a moth who settles at dusk; a slow breath lowers the body's energy (moves a stormy sky toward still). The feeling can still be there.

T

Tansy

Get a grown-up - a bee who fetches help; when a feeling is too big to move alone, a caring grown-up is the strongest nudge (moves toward warm and calm).

S

Sylas

Wait - a slow snail; feelings are tides that rise and fall on their own, so waiting is always a real, honest choice.

What's distributed-narrative methodology? →

What's inside

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Learning goal

Feelings can move! When a feeling is stormy or heavy, meet Dart the dragonfly and try a nudge - breathe, get a grown-up, change what you look at, or just wait - and watch which way your sky moves. Never "get back to happy"; a calmer sky is a real win, and the feeling can still be there. For ages 6-8: big buttons, read-aloud help, and nothing is ever saved.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

How NudgePals handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ COPPA compliant under the 2026 FTC amendments
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

NudgePals runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

NudgePals is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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