Academics
ReplayQuest
Rewind the argument. Two friends just fell out - over a shared project, a broken game, a group-chat joke that landed wrong. Replay it from BOTH sides: what each felt, what each wanted, how each showed it, and exactly where their maps split. Guess the other side, then choose one different move for each and watch a kinder replay - ending in a repair. Reverie the lemur can rewind any scene. No real names, no 'who was right', nothing you guess is ever saved. Ages 9-14.
#6A8A4E Distributed-narrative cast
Meet the cast
ReplayQuest is the 9-14 conflict replay-and-revise instrument - perspective-taking and repair. Reverie the lemur is the hero: it can rewind any scene and replay it from BOTH sides, so you see the argument as two maps that split, not a villain and a victim - the rewind is Reverie. The companions each embody one row of the replay blueprint: what each FELT, what each WANTED, what each SHOWED (and the misread), and the REPAIR. There is no 'who was right' anywhere, no real names, and nothing a learner guesses is ever saved (map, not log).
Reverie
Rewind and replay (hero) - a lemur that rewinds any fallout and runs it again from both sides; seeing a conflict as two maps that split rather than a right side and a wrong side is Reverie. Rewind before you react.
Echoback
What each FELT - echoes back the feeling underneath what each person showed; embodies the blueprint's felt row, the true feeling that hid under the behaviour.
Wishwell
What each WANTED - the good goal under each action (to belong, to not be laughed at, to avoid a hard talk); embodies that even a hurtful move usually chases a very human want.
Riven
What each SHOWED, and the misread - riven means split; embodies the outward behaviour each person actually saw, and the exact point where the two maps of the moment split into a conflict.
Amends
The repair - embodies the mend at the end of every replay: a small, real repair with no 'but', and the wisdom that some conflicts are too big to fix alone and need a grown-up.
What's inside
Learning goal
Rewind the argument. Two friends just fell out - over a shared project, a broken game, a group-chat joke that landed wrong. Replay it from BOTH sides: what each felt, what each wanted, how each showed it, and exactly where their maps split. Guess the other side, then choose one different move for each and watch a kinder replay - ending in a repair. Reverie the lemur can rewind any scene. No real names, no 'who was right', nothing you guess is ever saved. Ages 9-14.
Question kits
16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.
On-device AI mentor
FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.
How ReplayQuest handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ No ads, no in-app purchases — you pay once
- ✅ COPPA compliant under the 2026 FTC amendments
- ✅ Parental controls + session limits + content filters built in
ReplayQuest runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.
Coming to the App Store
ReplayQuest is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.
Email me at launch