← All apps

Academics

ShadeQuest

Annoyed, frustrated or furious? Nervous, eager or dreading? Shades, not scores. A scene ends mid-feeling - you pick the word that FITS from three close neighbours (never a wall of a hundred), or say 'two' when a blend is the honest answer. Then Ochre the octopus shows what in the scene points to THIS shade, and how the shade changes what you would do next. The Fit-meter rewards the apt word - and flatly refuses to count how many words you know. Built for exactly the age when telling feelings apart gets hardest. Ages 9-14.

▶ Play it now

Built for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.

ShadeQuest mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

ShadeQuest mascot
Live CASEL Self-Awareness (SEL) - emotion granularity: distinguishing near feeling words and choosing the apt one (appraisal cues: blocked-goal vs violated-rule, arousal, duration) Emotion-differentiation science (Barrett; Nook 2018/2021 the 12-15 granularity dip) - as a literacy skill, non-diagnostic Hero color: #C26A3D
Engagement: Modes pending

Characters who teach

Meet the cast

ShadeQuest is the 9-14 granularity workout - telling close feelings apart and choosing the word that FITS. Ochre the octopus is the hero: it can turn any shade but only one at a time, and it knows which shade the scene calls for - picking the apt shade is Ochre. The companions each embody one part of the science: what in the scene points to a shade, how near neighbours sit, when two shades are the honest answer, and why the RIGHT word beats the MOST words. Nothing a learner feels is ever saved (map, not log), and the Fit-meter never counts vocabulary.

O

Ochre

The apt shade - an octopus that turns one shade at a time and reads which shade the scene calls for; choosing the word that fits (frustrated, not furious; wistful, not gloomy) is Ochre.

S

Sepia

The distinguisher - an ink that reveals what in a scene points to a shade: a blocked goal (frustrated) versus a broken rule (furious), high energy versus low, how long it has lasted. Sepia is Ochre's reasoning made visible.

S

Sienna

The near neighbour - the shade just one step off; embodies that a family's words sit CLOSE together on the map (shades, not opposites), so the workout is telling near things apart, not sorting far ones.

V

Verdigris

The both-and - a colour that reads green AND blue at once; embodies the honest 'two' answer, when two feelings are true at the same time (eager and nervous; glad and sad) - a sign of a big heart, not confusion.

A

Anemone

Fit over count - a reef anemone that welcomes the ONE creature that fits it, never the most; embodies the rule that the Fit-meter rewards the apt word and never counts how many words you know (Vine 2020).

What's distributed-narrative methodology? →

What's inside

🎯

Learning goal

Annoyed, frustrated or furious? Nervous, eager or dreading? Shades, not scores. A scene ends mid-feeling - you pick the word that FITS from three close neighbours (never a wall of a hundred), or say 'two' when a blend is the honest answer. Then Ochre the octopus shows what in the scene points to THIS shade, and how the shade changes what you would do next. The Fit-meter rewards the apt word - and flatly refuses to count how many words you know. Built for exactly the age when telling feelings apart gets hardest. Ages 9-14.

How ShadeQuest handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

Kids also liked