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ShogiDojo

A shogi (Japanese chess) study hall for ages 15–18: play the full 9×9 game — with the DROP (a captured piece switches sides and re-enters from your hand) and promotion — against a graded study bot or a friend, then review positions while the engine ranks every legal reply. Reason through real decisions with a coach that explains in words. Pieces show as English letters. On-device; nothing leaves your device.

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Built for sittings of about 25 minutes on the screen. That is our design budget, not a measurement.

ShogiDojo app icon
Live Swift 6 · SwiftUI · FoundationModels CCSS Math (Expressions & Reasoning) Strategic reasoning / combinatorial game play Hero color: #3F4D6B
Engagement: Modes pending

Characters who teach

Meet the cast

ShogiDojo's characters are realistic people, not mascots, and each one stands for one shogi idea. Renji drops captured pieces back onto the board, Aiko decides when to promote, Tomo knows the drop rules, Hana builds a castle around the king, and Goro gives up material to open an attack. Mei, Kenta, Suzu, and Daichi cover the gold and silver generals, the lance and knight, the rook and bishop, and the repetition draw. Sensei Okuda sets each position and asks for the strongest move and why.

R

Renji

The drop — a captured piece enters your hand and can be redeployed onto the board

A

Aiko

Promotion — in the far three ranks a piece may promote; a choice, not a reflex

T

Tomo

The drop rules — no doubled pawns on a file (nifu); no pawn-drop checkmate (uchifuzume)

H

Hana

The castle — shelter the king in a wall of generals before attacking

G

Goro

Sacrifice for tempo — give material to open the king; it returns to your hand

M

Mei

The generals — gold and silver, the shields whose steps guard the king

K

Kenta

The lance & knight — one-way pieces that must promote when they run out of board

S

Suzu

The rook & bishop — the big rangers that become dragon and horse when promoted

D

Daichi

Sennichite — a fourfold repetition draws; break it or the game resets

S

Sensei Okuda

sets a position and asks what the strongest move is, and why

What's distributed-narrative methodology? →

What's inside

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Learning goal

A shogi (Japanese chess) study hall for ages 15–18: play the full 9×9 game — with the DROP (a captured piece switches sides and re-enters from your hand) and promotion — against a graded study bot or a friend, then review positions while the engine ranks every legal reply. Reason through real decisions with a coach that explains in words. Pieces show as English letters. On-device; nothing leaves your device.

Mentored by Sensei Okuda — no data leaves the device.

How ShogiDojo handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

Built with ForgeKit

ShogiDojo runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

ShogiDojo is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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