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SyncForge

How a shared world stays shared (ages 15–18): set the tick rate, latency, and whether you use interpolation or rollback — then predict what two players see across 200ms of lag before the engine runs both screens side by side. See why cheaters exist, why the server must be the authority, and try the unfixable exercise: keep a world consistent with no server at all. The systems layer of computer science. Deterministic, on-device.

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Built for sittings of about 25 minutes on the screen. That is our design budget, not a measurement.

Icon coming soon
Live Computer science — distributed & real-time systems (authority, latency, rollback) Networking — client/server, interpolation & consistency Hero color: #0369a1
Engagement: Modes pending

Characters who teach

Meet the cast

SyncForge's cast (ages 15–18, realistic distributed-systems personas — no mascots) each embody one idea in real-time sync; mentor Relay asks how two screens ever agree across the wire.

R

Relay

asks how two screens ever agree across the wire

T

Ticks

the tick rate — how often the world updates; too slow feels laggy, too fast costs everything

L

Lag

latency — the travel time that makes each screen see a slightly different world

S

Serva

server authority — the one source of truth that stops a cheater rewriting the world

R

Rollo

rollback — replay the last moves when a late input arrives, so the world stays fair

What's distributed-narrative methodology? →

What's inside

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Learning goal

How a shared world stays shared (ages 15–18): set the tick rate, latency, and whether you use interpolation or rollback — then predict what two players see across 200ms of lag before the engine runs both screens side by side. See why cheaters exist, why the server must be the authority, and try the unfixable exercise: keep a world consistent with no server at all. The systems layer of computer science. Deterministic, on-device.

Mentored by Relay — no data leaves the device.

How SyncForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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