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TideForge

A cap-and-trade climate trade game for ages 15-18: rebuild the coast of Gullwick, but every kiln you fire raises the shared Tide - cross the flood line and the outer coast washes out for everyone. Trade the capped kiln permits, weigh fast rebuilding against the rising water, and decide for yourself. A game about a dilemma, not a lesson with an answer. On-device, no accounts.

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Built for sittings of about 25 minutes on the screen. That is our design budget, not a measurement.

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Live Social studies / economics - the commons, externalities, cap-and-trade & tragedy of the commons C3 Framework - Economics & Civics (collective-action problems) SEL - weighing individual gain against shared cost, reasoning under a dilemma Hero color: #0C4A6E
Engagement: Modes pending

Characters who teach

Meet the cast

TideForge's cast (ages 15-18, realistic stances at the table - no mascots, no illustrated chapters) each embody one position in the commons dilemma; the Harbourmaster frames the question and never answers it.

T

The Stoker

Burns hot - fires a kiln whenever a permit and coins allow; the case for rebuilding as fast as the water lets you

T

The Steward

Watches the line - builds tide-mills when a kiln would tip the coast; the case for holding the water back even when it costs the lead

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The Broker

Works the cap - sells a spare permit to whoever will pay and builds clean; the case that the deal itself is the leverage

M

Marran

Reads the room - mixes kiln and mill by the moment; the reminder that no single rule wins every season

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The Harbourmaster

The coast's question — how fast is worth how much risk, shared by whom? He asks it and never hands over an answer

What's distributed-narrative methodology? →

What's inside

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Learning goal

A cap-and-trade climate trade game for ages 15-18: rebuild the coast of Gullwick, but every kiln you fire raises the shared Tide - cross the flood line and the outer coast washes out for everyone. Trade the capped kiln permits, weigh fast rebuilding against the rising water, and decide for yourself. A game about a dilemma, not a lesson with an answer. On-device, no accounts.

Mentored by The Harbourmaster — no data leaves the device.

How TideForge handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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