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VotePals

The class votes on a recess game. Football wins the most votes - but the friends who use wheelchairs can't play it. The parachute game got the fewest votes, and everyone can join. Which one is the fair rule? Counting hands is easy; the big idea is one step further - a fair rule looks after the kids who'd be left out. A tiny, deterministic voting game, no internet. Ages 6-8.

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Built for sittings of about 15 minutes on the screen. That is our design budget, not a measurement.

VotePals mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Voice

VotePals mascot
Live Social Studies / civics - explain that groups make decisions by voting, and that a fair rule considers everyone affected, including those in the minority Social Studies / fairness & community - distinguish 'the choice with the most votes' from 'the choice that includes everyone', and give a reason a fair rule leaves no group out Hero color: #8b46b0
Engagement: Modes pending

Characters who teach

Meet the cast

VotePals's crew ARE the two measures of a class vote - the cast IS the curriculum: counting the votes, and checking who's left out. Majori loves counting hands and shouting who won the most votes. Consenna always asks the quiet question that matters most: 'Can everyone play?' Fairling is the smallest voice - the friend a fair rule looks after, who can't win a vote on their own. Reason reminds the class to say WHY before they vote, so a vote is a choice and not a habit. Voice, the mentor, helps the class check the one thing counting can't tell you: the most votes is a start, but fair for everyone is the goal, and a good rule leaves nobody out. A first, gentle feel for civics (6-8): short words, big buttons, no score. Nothing leaves the device.

Majori portrait

Majori

The vote-counter - loves counting hands and naming the game with the most votes, the easy first step

Consenna portrait

Consenna

The one who asks 'can everyone play?' - the check that a winner still has to pass to be fair

Fairling portrait

Fairling

The smallest group's voice - the friend a fair rule protects, who can't win a vote alone

Reason portrait

Reason

Say why first — asks the class to give a reason before they vote

Voice portrait

Voice

Fair for everyone — the most votes is a start; fair for everyone is the goal

What's distributed-narrative methodology? →

What's inside

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Learning goal

The class votes on a recess game. Football wins the most votes - but the friends who use wheelchairs can't play it. The parachute game got the fewest votes, and everyone can join. Which one is the fair rule? Counting hands is easy; the big idea is one step further - a fair rule looks after the kids who'd be left out. A tiny, deterministic voting game, no internet. Ages 6-8.

Mentored by Voice — no data leaves the device.

How VotePals handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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