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VotePals

The class votes on a recess game. Football wins the most votes - but the friends who use wheelchairs can't play it. The parachute game got the fewest votes, and everyone can join. Which one is the fair rule? Counting hands is easy; the big idea is one step further - a fair rule looks after the kids who'd be left out. A tiny, deterministic voting game, no internet. Ages 6-8.

Icon coming soon
In planning Swift 6 · SwiftUI · FoundationModels Social Studies / civics - explain that groups make decisions by voting, and that a fair rule considers everyone affected, including those in the minority Social Studies / fairness & community - distinguish 'the choice with the most votes' from 'the choice that includes everyone', and give a reason a fair rule leaves no group out Hero color: #8b46b0
Engagement: Modes pending

Distributed-narrative cast

Meet the cast

VotePals's crew ARE the two measures of a class vote - the cast IS the curriculum: counting the votes, and checking who's left out. Majori loves counting hands and shouting who won the most votes. Consenna always asks the quiet question that matters most: 'Can everyone play?' Fairling is the smallest voice - the friend a fair rule looks after, who can't win a vote on their own. Reason reminds the class to say WHY before they vote, so a vote is a choice and not a habit. Voice, the mentor, helps the class check the one thing counting can't tell you: the most votes is a start, but fair for everyone is the goal, and a good rule leaves nobody out. A first, gentle feel for civics (6-8): short words, big buttons, no score. Painted portraits are a tracked follow-on (R-WEB-CLONE-SPAWN-TRACKED); a text-only crew + flat, deterministic on-device voting reasoning ship now - nothing leaves the device.

M

Majori

The vote-counter - loves counting hands and naming the game with the most votes, the easy first step

C

Consenna

The one who asks 'can everyone play?' - the check that a winner still has to pass to be fair

F

Fairling

The smallest group's voice - the friend a fair rule protects, who can't win a vote alone

R

Reason

The one who asks the class to say why before they vote, so a vote is a thought-out choice

V

Voice

(Mentor) The guide who helps the class see that the most votes is a start and fair-for-everyone is the goal

What's distributed-narrative methodology? →

What's inside

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Learning goal

The class votes on a recess game. Football wins the most votes - but the friends who use wheelchairs can't play it. The parachute game got the fewest votes, and everyone can join. Which one is the fair rule? Counting hands is easy; the big idea is one step further - a fair rule looks after the kids who'd be left out. A tiny, deterministic voting game, no internet. Ages 6-8.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Voice — on-device AI, no data leaves the device.

How VotePals handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

VotePals runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

VotePals is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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