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wellness

WiggleTots

Jump, spin, stomp, tiptoe — then FREEZE! (ages 3–5): WiggleTots calls a whole-body movement game your child does, with a freeze that grows self-control. Motion sensors are skipped on the web, so the app just calls the moves. No camera, no data.

▶ Play it now

Built for sittings of about 10 minutes on the screen. That is our design budget, not a measurement.

WiggleTots mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Still-Stone

WiggleTots mascot
Live WHO 2019 under-5 physical-activity guidance (≥180 min/day; illustrative) Active play → self-regulation (Becker et al. 2014) Gross-motor development + inhibitory control (freeze games) Hero color: #d85a3c
Engagement: Modes pending

What's inside

🎯

Learning goal

Jump, spin, stomp, tiptoe — then FREEZE! (ages 3–5): WiggleTots calls a whole-body movement game your child does, with a freeze that grows self-control. Motion sensors are skipped on the web, so the app just calls the moves. No camera, no data.

Mentored by Still-Stone — no data leaves the device.

How WiggleTots handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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