wellness
WiggleTots
Jump, spin, stomp, tiptoe — then FREEZE! (ages 3–5): WiggleTots calls a whole-body movement game your child does, with a freeze that grows self-control. Motion sensors are skipped on the web, so the app just calls the moves. No camera, no data.
▶ Play it nowBuilt for sittings of about 10 minutes on the screen. That is our design budget, not a measurement.
Meet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.
Mentored by Still-Stone
#d85a3c Characters who teach
Meet the cast
WiggleTots' wiggle friends (ages 3–5): each IS one movement; Still-Stone IS the freeze / inhibitory-control move.
Bounce-Bunny
jump up high
Read chapter →
Whirl-Owl
spin around
Read chapter →
Thunder-Turtle
stomp your feet
Read chapter →
Tip-Mouse
tiptoe softly
Read chapter →
Still-Stone
FREEZE — be a still stone, don't move (the self-control move)
Read chapter →
Browse all chapters → · What's distributed-narrative methodology? →
What's inside
Learning goal
Jump, spin, stomp, tiptoe — then FREEZE! (ages 3–5): WiggleTots calls a whole-body movement game your child does, with a freeze that grows self-control. Motion sensors are skipped on the web, so the app just calls the moves. No camera, no data.
Mentored by Still-Stone — no data leaves the device.
How WiggleTots handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages