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WiggleTots

Jump, spin, stomp, tiptoe — then FREEZE! (ages 3–5): WiggleTots calls a whole-body movement game your child does, with a freeze that grows self-control. Motion sensors are skipped on the web, so the app just calls the moves. No camera, no data.

Icon coming soon
In planning Swift 6 · SwiftUI · FoundationModels WHO 2019 under-5 physical-activity guidance (≥180 min/day; illustrative) Active play → self-regulation (Becker et al. 2014) Gross-motor development + inhibitory control (freeze games) Hero color: #d85a3c
Engagement: Modes pending

What's inside

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Learning goal

Jump, spin, stomp, tiptoe — then FREEZE! (ages 3–5): WiggleTots calls a whole-body movement game your child does, with a freeze that grows self-control. Motion sensors are skipped on the web, so the app just calls the moves. No camera, no data.

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Question kits

16 curriculum-aligned kits × 25 questions = 400 questions per app, mapped to recognized standards.

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On-device AI mentor

FoundationModels-powered hints, feedback, and adaptive difficulty — all running locally.

Mentored by Still-Stone — on-device AI, no data leaves the device.

How WiggleTots handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ No ads, no in-app purchases — you pay once
  • ✅ COPPA compliant under the 2026 FTC amendments
  • ✅ Parental controls + session limits + content filters built in

Full parent privacy guide →

Built with ForgeKit

WiggleTots runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.

Coming to the App Store

WiggleTots is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.

Email me at launch

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