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Smorfia

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Smorfia’s Pictures

The cage rolled out in Naples, outside a café with green shutters, where a girl of eleven with a cloud of curly hair sat at a table shuffling a fat pack of picture cards. Her shirt had little numbers sewn all over it.

“Tombola,” she said when she saw the brass cage under Ama’s arm. “You’ve come to the right place. Sit.”

Her name was Smorfia. Every Christmas her whole family played tombola around one long table, she said, and every number had a picture. Her nonno had taught her all ninety, from a battered old book called the smorfia. She had been teased with the name ever since, because she knew every picture by heart.

“One,” she said, and laid down a card. It showed a map of Italy. “One is Italy. Everybody knows.”

“Why?” said Tam.

Smorfia shrugged happily. “Because it is. Five is the hand.” She held up her hand, fingers spread, and waved. “Twenty-five is Christmas. Ninety is fear.” She pulled a scary face and Ama laughed.

“Now,” said Smorfia. “I’m going to say ten numbers. Don’t write them down. Just remember them.”

She said them fast: “Seven, thirty-three, eighteen, four, sixty, twelve, forty-one, nine, two, fifty.”

Ama tried to hold them in her head, but by the end the first ones had slipped away like fish. She could only remember four.

“Again,” said Smorfia. “But this time, I’ll give you the pictures.”

She said the same numbers, and with each one she gave a picture, and some of the pictures were very silly. Thirty-three was a set of steps. Eighteen was a scraped knee. Four was a pig. Sixty was someone crying. Twelve was a soldier marching.

As she went, Ama made the pictures into a little story in her head. A soldier marched up thirty-three steps, tripped over a pig, scraped his knee and cried…

When Smorfia stopped, Ama closed her eyes and walked back through the story. Steps, pig, knee, crying, soldier. She got nine out of ten.

Ama stared at her. “How did that work?”

“Your head is bad at bare numbers,” Smorfia said, tapping her forehead. “Everybody’s is. But it loves pictures, and it loves stories. If you hang each number on a picture, the picture carries the number for you.”

“Does it matter which picture?” Tam asked.

“It matters that it’s always the same one,” said Smorfia. “If four is a pig today and a chair tomorrow, you’ll get muddled. One number, one picture. Every time.”

She gave Ama a postcard with the first ten pictures on it. On the back she wrote, in loopy handwriting: Five is the hand. Wave to me.

On the walk back, Ama felt a warm tug in her chest. She had only known Smorfia for an afternoon, but she knew that whenever she saw the number five now, she would think of a curly-haired girl in Naples, waving.

In the call book she wrote: Tombola. One number, one picture. The picture holds the number.

More stories with Smorfia

Another short audio story about Smorfia. Open one when you are ready.

Walk the house

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  1. Narrator: From Spark and Anvil and CallerTales — this is Smorfia, in chapter 5 of the CallerTales cast.
  2. Narrator: This drama uses an AI-generated voice. Voiced via Gemini 2.5.
  3. Narrator: At a café in Naples, Tam wants to remember twenty tombola numbers in order. Her story trick has stopped working.
  4. Tam: The story turned into a big pile of animals. I lost my place.
  5. Smorfia: A story is good for short lists. For a long list, you need a place. Close your eyes. Walk into your house.
  6. Tam: The front door. It sticks.
  7. Smorfia: The first number was seven. In the smorfia, seven is the pot. So there's a giant pot jammed in your front door.
  8. Tam: Then the shoe rack.
  9. Smorfia: Thirty-three. A tiny staircase built out of shoes.
  10. Narrator: Room by room, they put a picture in every place Tam knows by heart. Then Tam walks back through it.
  11. Tam: Eighteen out of twenty! But I put a soldier at the fridge and another soldier at the window.
  12. Smorfia: Twelve is the soldier. The window was forty-eight, but you didn't know its picture, so your head grabbed a soldier again. Now two numbers share one picture, and you can't tell them apart.
  13. Tam: One picture for every number. Never two numbers on one picture.
  14. Smorfia: And it isn't magic, or a special gift. Bare numbers are slippery for everybody. Pictures stick better, and places stick best of all.
  15. Narrator: One picture per number, a path you know well, and never two numbers on one picture.
  16. Narrator: You've been listening to a Spark and Anvil chapter, written by the Spark and Anvil writing team for ages 9 to 14.
  17. Narrator: Apps stay free forever.
  18. Narrator: Curriculum aligned to English language arts — rhyme and riddle and wordplay in the calling games of many cultures.
  19. Narrator: Released under Creative Commons BY-NC-SA 4.0 for educational reuse. Visit Spark and Anvil for the full transcript.

The CallerTales ensemble

Smorfia is one of the friends in CallerTales. Each friend shows you one idea by how they act; meet them all and you have the whole subject.