Quina chapter opener illustration

Quina

CLAIM, THEN VERIFY

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Quina Checks Twice

The tombola at the end of the journey was a big one, in a town square strung with lights. The players called their prizes by name: two in a line was an ambo, three a terno, and five in a line, the big one before the full card, was a cinquina.

At the next table sat a boy called Quina, about Ama’s age, with a pencil behind his ear and a clipboard on his knee and a very determined face.

“Fifty-five,” called the caller.

Quina pushed a lentil onto his card. He looked at it. His eyes went wide.

“Cinquina!” he shouted, jumping up so fast his chair scraped. “Cinquina!”

The whole square turned to look.

And then, before anyone could move, Quina sat back down, put his finger on the first number of his line, and said quietly, “Wait. I’m checking.”

Ama watched, fascinated. Quina read each number of his line and looked at the caller’s board where every called ball hung on a hook. Eight. Yes. Twenty. Yes. Thirty-four. Yes. Forty-seven. Yes. Fifty-five. Yes.

Then he did it all again, from the start.

Only when he’d checked twice did he stand back up and hold his card out to the caller. “Cinquina,” he said, and this time he was sure.

The caller checked it a third time, smiled, and rang a bell.

At the break, Ama couldn’t help asking. “Why did you check twice? You already shouted.”

Quina went a little pink. “Because of last year,” he said. “I shouted cinquina, and I didn’t check. I’d marked forty-one when they called forty-seven. Everybody waited, and then the caller said, ‘Not called,’ and I had to take it back. In front of the whole square.”

“That sounds awful,” said Tam.

“It was,” said Quina. “My face was as red as a tomato. But my nonna said something good afterwards. She said: shouting is for the moment you see it. Checking is for making it true.”

“So you still shout straight away?” asked Ama.

“Of course! If you wait, someone else might shout first. You claim it fast, then you check slow. Twice.” Quina tapped his pencil on the table. “The first check finds the mistake. The second check makes sure you didn’t make a mistake checking.”

Ama thought about the very first night, back at home, when Uncle Duc and Grandma had both shouted line. If they had both checked twice, they might not have needed the call book at all.

“You’d make a good caller,” Ama said.

Quina grinned. “I’d make a good checker. That’s better.”

On the last page of the trip, Ama wrote in the call book: Cinquina. Shout the moment you see it. Then check every number against the board. Then check again. And underneath, a small brass cage, and the word home.

More stories with Quina

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Board not memory

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Read the script
  1. Narrator: From Spark and Anvil and CallerTales — this is Quina, in chapter 10 of the CallerTales cast.
  2. Narrator: This drama uses an AI-generated voice. Voiced via Gemini 2.5.
  3. Narrator: On the last night of the tombola, Quina is chosen to be the checker. His hands are shaking.
  4. Quina: Me? Check everyone?
  5. Narrator: The first claim comes fast. A girl at the back shouts ambo. Two in a line.
  6. Quina: Read me your two numbers.
  7. Narrator: But Quina doesn't look at the girl while she reads. He looks at the board, where every called ball hangs on its hook.
  8. Tam: Why don't you just believe her?
  9. Quina: Because I'm not checking her. I'm checking the numbers against the board. If I check what she remembers, I'm only checking her memory. Memories are wrong all the time.
  10. Narrator: Then a tall man shouts cinquina. Five in a line. Quina checks. Forty-four isn't on its hook. He checks again. Still not there.
  11. Quina: Forty-four hasn't been called yet. I think you heard forty-one. Your card's really close, though. Four out of five.
  12. Narrator: The man laughs at himself and sits down. Nobody stares.
  13. Ama: You checked your own little cousin's card just as carefully.
  14. Quina: Of course. If I check strangers and skip her, my checking isn't fair any more. It only works if it's the same for everybody.
  15. Narrator: Check against the record, never against memory. The same steps for everyone. And when a claim is wrong, say so quietly and kindly.
  16. Narrator: You've been listening to a Spark and Anvil chapter, written by the Spark and Anvil writing team for ages 9 to 14.
  17. Narrator: Apps stay free forever.
  18. Narrator: Curriculum aligned to English language arts — rhyme and riddle and wordplay in the calling games of many cultures.
  19. Narrator: Released under Creative Commons BY-NC-SA 4.0 for educational reuse. Visit Spark and Anvil for the full transcript.

The CallerTales ensemble

Quina is one of the friends in CallerTales. Each friend shows you one idea by how they act; meet them all and you have the whole subject.