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Trailby

FOLLOW

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Trailby and the Long Line of Cars

Trailby likes speed. He is twelve, he runs everywhere, and his favourite thing in the Playroom is the box of toy cars, because cars can RACE.

So when he saw Rosa, who was four, kneeling over the car box, he grinned and grabbed a red one.

“Race you!” he said, and zoomed it across the rug.

Rosa didn’t look up. She was taking cars out of the box one at a time and placing them in a line along the edge of the rug. Red, then blue, then green, then yellow. Each one touched the bumper of the one before. She lined up the wheels so they were all straight.

“Come on, let’s race,” said Trailby, and zoomed his car past her line. It clipped the end. Three cars fell over.

Rosa made a small, unhappy sound and set them straight again, very carefully. Then she turned her back on him.

Trailby sat back on his heels. He felt silly, like he had run into a room shouting when everyone was whispering.

Sola was nearby, building nothing. She just raised her eyebrows at him, very slightly, and tipped her head toward Rosa’s line.

Trailby looked at it properly. It wasn’t random. It was long, and neat, and it was going somewhere: along the rug, past the shelf, toward the window.

He picked up a small grey car. He didn’t zoom it. He crawled to the far end of Rosa’s line and held it up.

“Can this one go next?” he asked.

Rosa looked at the grey car, then at him. She thought about it. Then she pointed to a space at the end, and Trailby set the car down with its bumper touching the one before, wheels straight.

Rosa handed him a white car. He put it next. She handed him a black one.

They didn’t talk much. They just made the line longer, one car at a time, all the way to the window. When the box was empty, Rosa stood up and walked the whole length of it, looking at every car. Then she said, “It’s a traffic jam to the seaside.”

“Is everyone going on holiday?” asked Trailby.

“Yes,” said Rosa. “Even the grey one.”

Later, Trailby told Sola it was the slowest game he had ever played. “I nearly fell asleep,” he said, and then added, “but it was quite good.”

“Why was it good?” asked Sola.

Trailby thought about it. “Because it was hers. I didn’t know it was a traffic jam to the seaside until she told me. If I’d made her race, I’d never have found out.”

That’s the Follow move. Trailby calls it “sitting down beside the game.” When a little kid is already playing something, you don’t need a better idea. You need to join theirs. Sit close. Copy the way they’re doing it. Ask if you can help. Let them be the expert, even if their game looks slow or strange or upside down.

It’s harder than it sounds, especially for someone who likes to race.

Trailby still loves racing. Some Saturdays a little kid wants to race too, and then he races, as fast as he likes. But he waits to find out first.

“Their game,” he tells the new Sidekicks. “Sit down beside it. Play it their way.”

The SidekickQuest ensemble

Trailby is one of the friends in SidekickQuest. Each friend shows you one idea by how they act; meet them all and you have the whole subject.