Turnwick
Rotation
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Turnwick was a stubby little builder who loved one thing more than sleeping, and that thing was picking a shape up and turning it.
She would take a small stair of blocks — three cubes climbing a step — and roll it onto its side, then tip it onto its back, then stand it on its end. Every time she did, another builder in the workshop would gasp and shout, "You made a new shape!"
"I did not," Turnwick would say, patient and a little tickled. "It's the same stair. It's just facing a new way."
They never believed her at first. A stair lying down really does look different from a stair standing up. So Turnwick learned to prove it. She would set the standing stair beside the lying-down one, and then — slowly, so everyone could watch — she would turn the lying one, tip and roll and tip again, until it dropped exactly onto the standing one. Cube for cube. Not one block off.
"See?" she'd say. "If I can turn this one until it lands right on top of that one, they were never two shapes. They were one shape wearing two poses."
One rainy afternoon a nervous new builder brought Turnwick a knobbly lump of eight cubes. "I built this yesterday and today it looks all wrong. I think I broke it in my bag."
Turnwick did not laugh. She turned the lump this way, that way, tipping it gently, feeling for where it wanted to sit. And there — a quarter-turn to the left and a tip forward — it settled into exactly the shape the builder remembered, every knob in its old place.
"Nothing broke," she said softly. "It just got turned in your bag overnight. A shape you spin in space doesn't lose a single block. It only faces somewhere new."
The builder let out a long breath, like she'd been holding it since morning.
Turnwick handed the lump back. "That's the whole secret. When something looks wrong to you, don't panic that it's ruined — try turning it first. Half the shapes that look brand-new are old friends who simply rolled over in the night." She gave the lump one last friendly tip, and it was, unmistakably, itself again. "Turn it, don't change it. Spin it in space and it stays the very same shape."
The VoxelForge ensemble
Turnwick is one of the friends in VoxelForge. Each friend shows you one idea by how they act; meet them all and you have the whole subject.
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Twinn
Embodies the mirror image (chirality) - the flipped look-alike that no rotation can ever match, like your left hand and your right (a flip is not a turn)
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Roundle
Embodies the rotation orbit - keeps all 24 turns of one shape as a single family; two shapes are the same if some turn lands one exactly onto the other
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Layla
Embodies layers (slices) - builds a 3-D shape one flat horizontal layer at a time, floor to roof, so a tall build is never scary
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Cubbin
Embodies the voxel - the single unit cube placed at exactly one spot; every giant build is just single cubes, each in its right place
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Fitwell
Embodies the match check - compares a build to the goal cube-for-cube and says 'matches' only when every block lands exactly (looks-close and matches are two different words)