For coaches & teachers
Run a chess club — free, calm,
and with no student accounts.
The hardest part of a school chess club or class is not the chess — it's the organising. Pairings,
standings, a season plan, keeping it fair. Here is a free toolkit that does all of that on the host
device, with zero student accounts and nothing collected about any child.
Results are hand-carried on a paper receipt, never a login.
Run the club
Run the tournament — it pairs, scores, and keeps the wall-chart
A self-hosted tournament director: round-robin or knockout, on the host device, no accounts. It does the pairings and the standings so you can watch the games. Perfect for a club night or a class ladder.
Open the host console → Teams, not just individuals — everyone can win
Teams-Games-Tournament pairs children at ability-matched tables so a beginner and an expert both have a real game and a real chance to score for their team. Group standings are public; individual rank stays private.
Team format → A season, not a one-off — the league keeps the story going
A calm league table over a whole term: improvement points, not a fixed leaderboard to chase. Run it across the 30-week outline below, or drop in whenever the club meets.
Season league → Fair rulings without an argument — the Arbiter
Touch-move, illegal moves, the clock, a disputed result — the Arbiter walks a young helper through the fair call, so the games stay friendly and you are not the only referee in the room.
Arbiter → The games — one for every age at the table
A club has 5-year-olds and 15-year-olds. Each age band has its own free game on the same real chess engine, so everyone starts where they are.
Ages 3–5 PawnPals — Little Sprouts
Meet the six chess friends: hear each one and see how it moves. Audio-first, no reading needed, made for a grown-up and a little one.
Open PawnPals → Ages 6–8 PawnPals
Learn how each piece moves in a warm meadow, then play a first game. Big targets, say-it-out-loud rhymes, a real chess engine underneath.
Open PawnPals → Ages 9–14 GambitTales
The full club game: engine-verified tactics, endgames, openings by principle, board vision, and games with review.
Open GambitTales → Ages 15–18 RookDojo
For older or stronger players: real games against a human-like opponent, then game review to find the moment it turned.
Open RookDojo → A 30-week outline (three terms, use as much as you like)
Term 1 — learn to play
How the pieces move, safe kings, simple checkmates. End each week with a friendly unrated game so everyone plays.
Term 2 — play & a gentle ladder
Weekly tactics and a team ladder (ability-matched tables), so a beginner and an expert both have a real game and can score for their team.
Term 3 — a club tournament
A round-robin or knockout the host console runs for you, ending in a calm results card everyone takes home. Add a Girls' Gambit night — a welcoming session for girls new to the club.
Why this and not a big platform
- ✓No student accounts, ever. The host device runs the event; results are hand-carried on a paper receipt. Nothing about a child leaves the room — the whole point.
- ✓Free forever — no per-child membership, no upgrade wall, no ads.
- ✓Calm by design — improvement points and team standings, never a scoreboard to chase or a streak to keep.
- ✓Every puzzle is engine-verified — no broken puzzles, no wrong "right answers".