Alquerque
Ancient Near East, later medieval Iberia · played by ~1400 BCE; carved into temple roofs in Egypt
The ancient ancestor of checkers: jump your way across a 5×5 web of lines.
🧩 Setup
A board of 25 connected points, pieces placed at the start.
🔄 How a turn works
On your turn, move a piece one step along a line; capture by jumping an adjacent enemy to the empty point beyond (and keep jumping if you can). Capturing is compulsory when it is available.
🏆 How to win
Win by capturing every enemy piece — or by leaving the other side with no legal move.
A legal opening — 4 moves the engine allows
- step Amber: slide a piece one step along a line to an empty point.
- capture Blue: capture an enemy piece.
- capture Amber: capture an enemy piece.
- step Blue: slide a piece one step along a line to an empty point.