BetaDojo

Opening your feedback…

How many testers do you need?

In 1993 Jakob Nielsen and Thomas Landauer modelled how many usability problems a test finds as you add testers. In their data each tester found, on average, about a third of the problems, and the overlap grows fast — so five testers found roughly 85% of what many more would. That is where the “five users” rule of thumb comes from.

The caveat: a small test is for iterating — find problems, fix them, test again with five new people. It cannot prove how many people like your project, and very different kinds of users need their own five.

Ask what they did, not what they would do. Rob Fitzpatrick’s The Mom Test (2013) puts it simply: people are kind about your idea and bad at predicting themselves. “Would you use this?” gets a polite yes. “When did you last plan your homework, and what did you use?” gets the truth.

Sources: Nielsen & Landauer, “A mathematical model of the finding of usability problems”, INTERCHI ’93; Fitzpatrick, The Mom Test, 2013.

A case · you decide

Ines and the twelve sticky notes

Ines, 15 — just watched four classmates try the board game she designed for a class project

The idea in play: feedback becomes useful when you sort it into what worked, what confused people, and one thing to fix — instead of reacting to the loudest comment.

Ines has twelve sticky notes on her desk. One says the game is 'boring'. Three say different things about the scoring card. Two people laughed at the same moment and wrote 'the trade card!!'. She has one week before the final version is due.

Testers rarely tell you the fix. They tell you where they felt something: confused, bored, delighted. Those moments are the data.

Twelve notes feel like twelve problems. Sorted, they are usually two or three.

What does Ines do first with the twelve notes?

The "confused" pile points at the scoring card. How many changes should she make this week?

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