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Two people, one decision each time. Choose, see what actually happens, then reflect.
A case · you decide
Overture and Tempo: develop with a threat
Overture & Tempo — a reader who brings every piece into play, and a friend who keeps making threats
The idea in play: in the opening, a developing move that also attacks something gains time, because the opponent has to answer it instead of developing.
Early in a game, Black's queen has come out and grabbed a pawn. White has two pieces still at home.
Overture wants to bring out a knight. Tempo notices the knight can come out onto a square that attacks the queen.
Which move follows both of their ideas?
Why is a move that forces a reply worth more than a move that doesn't, in the opening?
Overture brought a piece out. Tempo made the opponent pay for it.