Swimming
The ladder
- Ages 3–5 · you are here
- Ages 6–8 · you are here
- Ages 9–14 · you are here
- How Much Water Is in the Pool?Work out a pool's volume, then its gallons
- Catch-Up in the LaneTurn a head start into a gap and close it
- A Century of FastPlot winning times, fit a line and read the misses
and 7 more
- The Pace ClockRead the pace clock and hold a pace
- The Hidden BaseFind where a line of cut times meets step zero
- The HundredthsLine up times to the hundredth and catch the traps
- Trust the Percent Bot?Decide whether to trust a bot's percent, then check it
- The StarPredict how many spots a send-off visits on the clock
- The StopwatchTime something real with laps on a stopwatch
- Cut & ConvertWork a cut backwards and convert yards to metres
- Ages 15–18 · you are here
The pool deck also has five strands of its own: the clock, the touchpad, the lane rope, the standards and the model.
Two rules every rung keeps
The Fade Rule. Every game ends on a plain screen: the same numbers with the swimming words gone, so the maths leaves with you.
The Own-Lane Rule. Your numbers are compared only with your own past, never with anyone else's, and they stay on this device.
Problems built on something you love help most when the context carries the maths, not when it decorates it. These ladders are a design, not a promise.
Ask a grown-up tonight: “How many places on the clock did your set leave from today?”
Grown-ups: Spark & Whetstone has a Swimming door too.