About FlickForge
FlickForge is about the physics of the flick — the maths hiding inside games like carrom and crokinole, where you strike a disc and it slides, banks off the rails, and slows to a stop. It is built for ages 9–14, and it is a thinking game, not a reflex game.
Predict, observe, explain
On the Predict screen the shot is already aimed for you. Your job is to predict where the disc will come to rest — the near, middle, or far band — before you see it move. Then the sim runs, draws the exact path, and you reconcile: was it the power, or the bounce angle, that decided where it stopped? Predicting first (even when you are wrong) is what makes the idea stick.
Three ideas it teaches
- Friction decay. A disc slows steadily and stops — more power means it travels farther, but not forever.
- The bank shot (angle in = angle out). A disc bounces off a rail at the mirror of the angle it arrived — so you can aim off a wall to reach a spot you cannot hit straight.
- Momentum transfer. A moving disc that hits a resting one of equal size stops and sends the other one on — the carrom strike.