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Round 2 of 16

The General & Advisors

📋 What it is

The General (king) and its two Advisors must stay inside the 3×3 "palace" and never leave it.

🗣️ Coach says

The most important piece is the General — lose it and you lose. But it's a homebody: it can only move one step orthogonally and NEVER leaves its 3×3 palace. Its two Advisors also stay in the palace, moving one step diagonally to guard it. Protect the General at all costs.

🧠 Memory hook

General and Advisors never leave the palace. Guard the General or lose.

😂 Giggle

Why did the Cannon need a friend to attack?
Because it can only capture by jumping over exactly one piece!

😲 Whoa!

There's a special rule: the two Generals may never face each other directly down an open file — the "flying general" rule can deliver a surprise checkmate across the whole board.

✅ Quick check: Can the General (king) ever leave its 3×3 palace?

Say your answer out loud first — then reveal.

🪄 Trick question: True or false: the General can charge across the river to attack.

Careful — think it through, then reveal.

🧪 Try it! (2 minutes)

Mark a 3×3 palace and move a "General" one step at a time, confirming it can never step outside.

⭐ Do the round to earn your star →
🤸 Brain break: Palace-pace: take single steps inside a small taped square — never crossing the line.