Before you start
Most popular
Play a Friend Pass-and-play xiangqi on one device — the real board, the river, and the palace, face to face.
Learn to Play How each piece moves — why the cannon needs a screen, the horse gets hobbled, and the elephant cannot cross the river.
Board Vision Train your eye for the board — what each piece attacks, and where the general is in danger.
Endgame Trainer The few-piece finishes where one right move wins — checkmate the general with what you have left. All activities
Play & learn
Play a Friend (pass-and-play) Two players share one device and take turns at the board — the real xiangqi, the river, and the palace, face to face. Play a Friend (room code) Share a room code and play a friend on the same board — a quick networked match. Learn to Play How each piece moves — why the cannon needs a screen, the horse gets hobbled, and the elephant cannot cross the river. Board Studio A free board to set up a position and try ideas — no clock, no score, just the pieces. Mini-Xiangqi (7×7) Chinese chess on a small 7×7 board — no river, advisors or elephants. The quickest way to learn the cannon’s screen-capture and the horse’s hobble. Soldiers step sideways from the start.
Sharpen your play
Piece Drills Short drills on each piece — move the cannon over a screen, hobble the horse, keep the general home. Board Vision Train your eye for the board — what each piece attacks, and where the general is in danger. Pattern Trainer Learn the recurring shapes — the mating nets and traps that come up again and again. Endgame Trainer The few-piece finishes where one right move wins — checkmate the general with what you have left. Predict the Move Call the best move — or the winning threat — BEFORE the reveal, then find out why. A guess is the point.
Practice & together
My Games Every game you play against the computer is saved on this device — replay it move by move and get a kind, move-by-move review. Nothing leaves the device. Mixed Practice A short round across the kits you have played — brought back to make it stick. Tactics Rush Race your OWN best on tactics you already know. Timer optional, no penalty for a miss. Sharpen Up — a calm sprint Quick recall of kits you have mastered. Self-paced; turn on a timer only if you want one. Trick Questions Brain-teasers with a twist — spot why the obvious move is a trap. Teach the Cast Teach a xiangqi idea to a cast member still learning it — teaching makes it stick. General Duel (hotseat) 2–4 players take turns on one device — same questions for everyone, highest first-try score wins. General Quest — the map A progression trail through every kit. Clear each stop of real practice, then move on. Progress Your levels, streak, and how each skill area is coming along — saved on this device.
Concept Kits — 16 kits of xiangqi strategy
Kit 1: The Board & the River The Board & the River · grades gr4-5 · 25 questions Kit 2: The General & Advisors The General & Advisors · grades gr4-5 · 25 questions Kit 3: The Elephant (Minister) The Elephant (Minister) · grades gr4-5 · 25 questions Kit 4: The Horse The Horse · grades gr4-5 · 25 questions Kit 5: The Chariot The Chariot · grades gr5-6 · 25 questions Kit 6: The Cannon The Cannon · grades gr5-6 · 25 questions Kit 7: The Soldier The Soldier · grades gr5-6 · 25 questions Kit 8: Check, Checkmate & Stalemate Check, Checkmate & Stalemate · grades gr6-7 · 25 questions Kit 9: Piece Values & Strength Piece Values & Strength · grades gr6-7 · 25 questions Kit 10: Opening Principles Opening Principles · grades gr6-7 · 25 questions Kit 11: Cannon Tactics Cannon Tactics · grades gr7-8 · 25 questions Kit 12: Horse & Chariot Tactics Horse & Chariot Tactics · grades gr7-8 · 25 questions Kit 13: The Endgame The Endgame · grades gr7-8 · 25 questions Kit 14: Common Checkmate Patterns Common Checkmate Patterns · grades gr7-8 · 25 questions Kit 15: Repetition Rules & Etiquette Repetition Rules & Etiquette · grades gr7-8 · 25 questions Kit 16: Putting It Together Putting It Together · grades gr7-8 · 25 questions
More ways to play
😄 Brain break
Built from these ludemes
A ludeme is a building block of a game's rules. This one combines:
Meet the cast — the characters who teach this
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General Zhang Decisive command — clear orders, clear outcomes -
Elephant Wei Powerful straight-line attack pattern -
Knight Lu Knight-jump tactical maneuver -
Soldier Jin Forward-advancing infantry — pawn structure -
Chariot Che The chariot — straight-line power that sweeps the whole open file -
Advisor Shi The advisor — palace-bound diagonal guard who never leaves the General -
Marshal Shuai The General piece — the calm center the whole game protects -
River Chu The central river — the boundary that divides the board and transforms soldiers who cross it -
Palace Gong The palace — the fortress home that shelters the General and advisors -
Sightline The flying-General rule — the watcher of the invisible line between the two Generals
Ensemble stories — the cast together