How to play
A code is a way of writing where each sign stands for something — a letter, or a number. If you have the key, you can read it. That is all a code is!
The decoder table
- Pick a code at the top: Braille, Morse, or Maya numbers.
- A message shows up as a row of signs. Under each sign is an empty slot.
- Look at the key. Find the sign you are on, and tap its letter or number to fill the slot.
- When every slot is full, tap Read it →. If it reads right, the message tells you what it says — and where the code comes from.
- Tapped the wrong one? Just tap the slot to clear it and try again. There is no way to lose.
The three real codes
- Braille — six dots you can read with your fingers. A blind fifteen-year-old named Louis Braille invented it in 1824.
- Morse code — short beeps (·) and long beeps (—) that once carried messages down a wire, faster than a train. Ships still flash · · · ——— · · · for help.
- Maya numbers — a dot is 1, a bar is 5, and a shell is 0. The Maya were one of the first peoples ever to write a symbol for nothing.
What it's good for (and what we don't claim)
GlyphPals builds code-and-key reasoning — using a key to turn signs into meaning (the same idea behind secret codes, phonics, and computers). It is not a brain-training program and we make no claim it raises IQ or test scores. Every code here is a real one, with a real story.