Colour-theory world: a teen finding harmonies on a colour wheel

Ages 15–18 · Grades 9–12 · Visual Arts & Design

HueForge

Colour looks like taste, but it runs on math. Predict a harmony or which pairing reads clearest, and a real colour engine computes the exact hue rotation and contrast ratio on your device to check you — real complementary/analogous/triadic harmonies and real WCAG contrast. A wrong guess is the fastest way to see where colour behaves differently than it looks.

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Who you’ll meet

Not mascots — working designers, each showing a single idea in action. You’ll run into them across the kits and the lab.

  • Iris — reads a colour as hue, value, and saturation (the three dimensions)
  • Ravi — rotates the wheel to build complementary, analogous, and triadic harmonies
  • Nova — sets a luminance gap so text stays readable (contrast & WCAG)
  • Bex — guides the eye with hierarchy and emphasis (what to see first)
  • Cole — aligns and groups elements so a layout feels ordered (alignment & proximity)
  • Suki — balances visual weight across the composition (balance)
  • Milo — uses empty space on purpose (negative space)
  • Dara — sets type for tone and legibility (typography)
  • Fen — structures a page on a grid (layout & grid)
  • Prof. Adeyemi — the mentor — predict the relationship, compute it, then reconcile
Concept kits — 16 short kits on colour, contrast & composition

Hue/value/saturation, the colour wheel, harmonies, warm/cool, contrast, balance, hierarchy, alignment, rhythm, negative space, scale, perspective, typography, grids, and composition critique — anchored to visual-arts design. Hints when you want them; progress stays on this device.

How it works

HueForge trusts your eye and sharpens it with the math underneath — harmonies are hue rotations and contrast is a precise luminance ratio, and a wrong prediction is just a place to learn. The Color Lab is a small, exact engine: no server, nothing sent anywhere. Your progress is saved only on this device: no accounts, no ads.

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