About JigsawForge
JigsawForge is built on the jigsaw classroom — a classic idea from social psychology (Elliot Aronson). Split a problem so each person holds a piece nobody else has; now the only way to succeed is to depend on each other. It’s one of the most powerful ways to turn a group into a team — and almost no game for kids uses it.
Here, a mystery is split across four detectives, each with one kind of evidence:
- 🗺️ The Mapper — holds the map — who was WHERE.
- 📒 The Keeper — holds the ledger — the records and numbers.
- 👂 The Listener — holds the witness notes — what people SAW.
- ⏱️ The Timekeeper — holds the timeline — WHEN things happened.
No single detective’s evidence names the culprit — you have to pool the clues on a shared board to rule suspects out one by one. And you talk in clues, not chat: you share evidence chips, never free text (so it’s safe by design — no messaging, no names).
Play solo (you work all four roles) or pass-and-play with 2–4 friends, taking turns with the device while the others look away. The cases: The Midnight Bakery · The Museum After Dark · The School Play · The Overdue Library Book · The Trampled Pumpkin · The Missing Science-Fair Robot · The Last Cookie · The Campout Frogs.
Honest note: JigsawForge is a cooperative logic game. It runs entirely on this device — no accounts, no chat, nothing leaves the device. (Playing across separate devices over the internet is a planned next step.)