For grown-ups
Make-Ten Pyramid is a card game for practising number bonds: pairs of numbers that make 10, like 7 and 3 or 6 and 4. Your child taps two cards that add up to the target and both cards go. A 10 can go on its own. Start with Make 5, then Make 10. Any right pair will usually clear those. The big pyramid is a planning puzzle: there, a right pair can still leave a card stuck, so it asks your child to look ahead (Undo is always there).
Every pyramid the game deals can be cleared. A computer checks each deal before your child sees it. A row of face-up helper cards is always ready to use. A wrong pair only shows what it adds up to, and there is no limit on undo. If your child is stuck, “Show me a pair” makes the matching cards glow and Tenley the owl says why. Your child still makes the move.
Try it with real cards: take out the picture cards, deal a small triangle, lay a few more cards face up beside it as helpers, and look for pairs that make 10 together.
There is no score, no streak and no timer, just a count of pyramids cleared, kept on this device. Nothing about your child leaves the device.
What it never does
- No accounts, no ads, no tracking: anything kept stays on this device.
- No streaks, timers to beat, points to chase or leaderboards.
- No chat, and nothing anyone types is sent anywhere.