Real cases

The idea you practise, in a real situation. Choose, see what actually happens, then reflect.

A case · you decide

Level and the louder mix

Level — the loudness meter at a teen producer's laptop

The idea in play: louder isn't better — and louder always sounds better at first.

A producer A/Bs their mix against a reference track. Theirs sounds weaker, so they push the limiter until it's much louder.

People tend to hear the louder of two versions as better, even when it isn't.

Major streaming services also normalize playback loudness, so a crushed, loud master gets turned down anyway.

What should the producer do before judging the mix?

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A case · you decide

Balance and Tone disagree

Balance & Tone — the fader ear, working with the EQ ear

The idea in play: hearing when a part is buried — and choosing how to bring it forward.

The vocal is buried under two guitars. Balance wants to push the vocal fader. Tone wants to cut some midrange from the guitars.

Both moves bring the vocal forward, and each changes the character of the mix.

This is a taste call. Different engineers would make it differently.

Which move does the producer make?

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A case · you decide

Compare and Level run a fair A/B

Compare & Level — a 16-year-old producer finishing a track for a school showcase

The idea in play: an A/B test is only fair when both sides play at the same loudness.

Jun flips between his mix and a professional reference. His mix sounds bigger and better every time. He is ready to export.

Level knows why: his mix is playing a few decibels louder than the reference. People reliably hear the louder of two versions as better.

Compare's rule: an A/B only counts when the mix is the only thing that differs.

What should Jun do before he trusts the comparison?

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