Build-a-Bot
Design a bot for the eight-piece hidden-army game. You don’t write code — you decide how much it cares about each habit below. Then it plays three built-in bots, twenty games each, half of them as each side. It sees only what a player could see: for pieces it hasn’t met, it imagines possible armies and averages over them.
Your bot
Things to notice
- A bot with no habits loses almost everything. Set every habit to 0 and play — that baseline is what the habits are worth.
- The quietest opponent can be the easiest to beat. Sharp is the strongest built-in bot against the others, but it adds almost no randomness, so a recipe that suits it wins again and again. Predictable play is exploitable — the same lesson as Exploit Me on the Imperfect page.
- Twenty games is still a small sample. Play the same recipe twice and the scores move. Compare changes over several runs before you trust them.
- Your recipe stays on this device. Share it as its eight-digit code.