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Round 4 of 16

Making Points & Primes

📋 What it is

Two of your checkers on one point "make" it (safe and blocking); six points in a row form an unpassable "prime".

🗣️ Coach says

Two checkers on a point make it yours: the enemy cannot land there, and your checkers are safe from hits. String several made points together and you build a wall. Six made points in a row is a PRIME — an enemy checker behind it literally cannot get out.

🧠 Memory hook

Two checkers = a made point (a brick). Six in a row = a prime (a wall).

😂 Giggle

Why did rolling doubles feel like a jackpot?
Because you get to play that number four times!

😲 Whoa!

A full six-point prime is unbeatable to jump — a checker can move at most 6 pips on one die, so it can never leap a wall six points long.

✅ Quick check: Why can no single checker escape past a full six-point prime?

Say your answer out loud first — then reveal.

🧪 Try it! (2 minutes)

Line up six coins as a "prime" and try to jump an enemy coin over it with any die 1–6. You can't.

⭐ Do the round to earn your star →
🤸 Brain break: Brick-wall: stack six fists in a row — the wall the enemy checker can never climb.