Making Points & Primes
📋 What it is
Two of your checkers on one point "make" it (safe and blocking); six points in a row form an unpassable "prime".
🗣️ Coach says
Two checkers on a point make it yours: the enemy cannot land there, and your checkers are safe from hits. String several made points together and you build a wall. Six made points in a row is a PRIME — an enemy checker behind it literally cannot get out.
🧠 Memory hook
Two checkers = a made point (a brick). Six in a row = a prime (a wall).
😂 Giggle
Why did rolling doubles feel like a jackpot?
Because you get to play that number four times!
😲 Whoa!
A full six-point prime is unbeatable to jump — a checker can move at most 6 pips on one die, so it can never leap a wall six points long.
✅ Quick check: Why can no single checker escape past a full six-point prime?
Say your answer out loud first — then reveal.
A die shows at most 6, so a checker can move at most six points — but a prime is six made points in a row, one too many to jump.
The maximum single-die move (6) is exactly one short of clearing a six-long wall.
🧪 Try it! (2 minutes)
Line up six coins as a "prime" and try to jump an enemy coin over it with any die 1–6. You can't.